Hello !
On real drum tracks, I often end up with conflicts between the kick drum and the floor tom on early mixes. Both elements often have strong content in the 70-100 Hz region and nasty buildups sometimes occur when both are played at the same time, causing the whole mix to fart.
Do you experience this problem sometimes and if you do, what's your preferred solution ?
Do you EQ the floor tom to Tetris it around the kick ? (this method often leads me to pretty shallow tom sounds that wouldn't fit many metal recordings IMO...)
Do you duck the floor tom by sidechaining it from the kick ?
Do you automate volumes and/or EQs ?
Do you move the offending note(s) manually to prevent positive interference (ie. prevent the waveforms from adding) ?
I usually do a mix of the two latter approaches, but I really don't know whether this is a common issue, at least with real drums... I haven't found anything on this topic with Sneap Search !
Thanks for your feedback !
On real drum tracks, I often end up with conflicts between the kick drum and the floor tom on early mixes. Both elements often have strong content in the 70-100 Hz region and nasty buildups sometimes occur when both are played at the same time, causing the whole mix to fart.
Do you experience this problem sometimes and if you do, what's your preferred solution ?
Do you EQ the floor tom to Tetris it around the kick ? (this method often leads me to pretty shallow tom sounds that wouldn't fit many metal recordings IMO...)
Do you duck the floor tom by sidechaining it from the kick ?
Do you automate volumes and/or EQs ?
Do you move the offending note(s) manually to prevent positive interference (ie. prevent the waveforms from adding) ?
I usually do a mix of the two latter approaches, but I really don't know whether this is a common issue, at least with real drums... I haven't found anything on this topic with Sneap Search !
Thanks for your feedback !