Kick/Snare samples

Ermz

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Apr 5, 2002
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Melbourne, Australia
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hey guys,

I finally stripped that PT session I've been tracking down at the studio down and taken it back home. Basically, my issue at the moment is that the drums were tracked in a shithouse booth, so they sound atrocious to say the least... what I plan to do is sample replace everything taht's humanly possible to replace.

Problem is that I'm in need of some solid snare/kick samples to serve as a starting point.

In terms of the sound of the band, just think old-school thrash, very Testament influenced, and of course any snare/kick sounds like that on The Gathering would be awesome. Essentially anything that would form a solid starting point.

So if any of you guys could point me to certain samples, or you have any yourselves that you wouldn't mind sharing, I'd love to grab em.

Cheers!
 
Yeah, I'm gonna use the tom samples from that.. im a big fan of that sound. The snares are all a little too thin for me though.

One more thing.. I'm using Drumagog in conjunction with Cubase SX 3. I want to use the highest processing setting but I don't want any delay... so say I'm bouncing the kick track, which I've set drumagog to work on and trigger a sample over, what's the best way to compensate for that delay that drumagog is adding? Is there some sort of option that compensates for latency during export, or do I have to manually edit the track after re-importing it and 'cutting out' the extra 45ms or so of delay it's added. And if so, what's the best way of doing that in Cubase?
 
Moonlapse said:
Yeah, I'm gonna use the tom samples from that.. im a big fan of that sound. The snares are all a little too thin for me though.

One more thing.. I'm using Drumagog in conjunction with Cubase SX 3. I want to use the highest processing setting but I don't want any delay... so say I'm bouncing the kick track, which I've set drumagog to work on and trigger a sample over, what's the best way to compensate for that delay that drumagog is adding? Is there some sort of option that compensates for latency during export, or do I have to manually edit the track after re-importing it and 'cutting out' the extra 45ms or so of delay it's added. And if so, what's the best way of doing that in Cubase?
Cubase SX (v2 and up) has automatic full plug-in delay compensation (PDC), so an exported track should already be in sync when imported.
If it sounds a little off, you can use the nudge tool to move the clip back a bit; turning the Snap function off should allow you to move the whole track with sample accuracy.
 
Moonlapse said:
One more thing.. I'm using Drumagog in conjunction with Cubase SX 3. I want to use the highest processing setting but I don't want any delay... so say I'm bouncing the kick track, which I've set drumagog to work on and trigger a sample over, what's the best way to compensate for that delay that drumagog is adding? Is there some sort of option that compensates for latency during export, or do I have to manually edit the track after re-importing it and 'cutting out' the extra 45ms or so of delay it's added. And if so, what's the best way of doing that in Cubase?

I always record mic and trigger separately and use Drumagog for the trigger track. I usually have to move the trigger track 3 ms backwards to make them sound solid together. Drumagog 4 should be latency-free?
 
Ok well i attempted to pull drum samples off of Testaments the Gathering album, but unfortunately there i TINEY TINEY bit of bleed with the guitars All the panned guitars are like 2% on the opposite side so its hard to get a good sample.... I tried bro ... sorry :P

Da Fukn Guru
 
As Gruesome said, Cubase does have automatic plug-in delay compensation. However when I actually export and import the track, it does sound off. I'm not sure what the deal is. But I'll do as you said, I'll nudge the track if I find no other way to do it.

It seems I've found myself some solid kick and snare samples... im getting very happy with how this is shaping up.

Thanks guys. Thanks for the effort guru :). I'm wondering, since I'm using Cubase SX 3... is there any reason in particular that when I 'freeze' a track I can't actually hear it back anymore. I figure this could be a good way to free up CPU overhead, but I can't seem to get it to work.
 
Okay, I'm finding the whole delay after bounce thing very strange... I've tried to nudge and adjust the start times for it all to fall into place, but the bounced tracks aren't out of the same time as Drumagog says they are (47.65ms).

Surely there's got to be a way to export that retains the same time? Or if not, a way to freeze the track and actually get it to play back etc. Don't think my CPU can handle this many instances of Drumagog running at the one time :)
 
Oh, it appears Drumagog is a DirectX plugin; in some cases, Cubase has trouble with PDC and DX fx. Drumagog's "total delay" box should tell you how many milliseconds your track will need to be adjusted, and you can enter this into your import wav's Track Properties value in SX (it's a slider with a little 'clock' graphic, with Zero being the center value. Sliding it to negative values will negate the need to physically nudge the track; very neat).
EDIT: hmm, seems the "total delay" thing isn't working out for you... I guess it'll take some adjustments.
 
Thanks for that, but yeah the 'total delay' value doesn't hold true after the track is imported again. As far as I'm aware, my copy of Drumagog is VST, so there should be no DirectX issues.

Just really puzzled as to why this is happening.

But to take it one step back.... how would you 'bounce' a track in Cubase.

Solo the track, File>Export>Audio Mixdown

right? Just want to make sure I'm not doing anything fundamentally wrong here...
 
I suggest that you zoom into waveform in the processed track and nudge it manually until it match with the original file waveform timing. Drumagog doesn't report latency very accurately.
 
Moonlapse said:
Yeah, I'm gonna use the tom samples from that.. im a big fan of that sound. The snares are all a little too thin for me though.

One more thing.. I'm using Drumagog in conjunction with Cubase SX 3. I want to use the highest processing setting but I don't want any delay... so say I'm bouncing the kick track, which I've set drumagog to work on and trigger a sample over, what's the best way to compensate for that delay that drumagog is adding? Is there some sort of option that compensates for latency during export, or do I have to manually edit the track after re-importing it and 'cutting out' the extra 45ms or so of delay it's added. And if so, what's the best way of doing that in Cubase?

Hi there!
You have a function in Cubase called "track delay" on the track menu (on the left in edit mode) its usefull to delay some guitars (f example) if you move the slider the other way around , instead of delaying the track you move it forward . I worked a lot with SX 1 and I remember that function.
Hope it helps. :Spin:
 
I usually export the drum track 100% triggered, but yesterday I doubled a track, applied the Gog in one and not in the other. Then I moved the Gogged track to compensate the delay the same way you would with the bounced track (by ear, blergh).

Did that because I need as much disk space as I can, since my other drive broke, and I can't afford to bounce too much hahaha. Oh life.

Worked anyways.
 
guitarguru777 said:
Well heres 10 Snares ive had laying around on my Hard Drive for a while. Feel free to scheck them out some are REALLY BAD ... others with the right EQ sound great...

http://216.75.195.184/samples/Snares.rar

Da Fukn Guru

snare 5 sounds pretty decent actually.

shame theres only one of each, although 4 does sound like 5 at a lower velocity, you could alternate them when there wasn't much snare happening.
 
Yea out of those 5 is my fave. They actually came out of a soundfont. Havent used Soundfonts in AGES!!! but i figured i got a pissload might as well try to find some decent drum sounds. So i wnet through them one day and foud a few i liked. I believe that one HAS different velocites too. I can look into it. If so ill post them up here.

Da Fukn Guru
 
Found a solution to my problem... I just processed the waveforms directly, not using Drumagog as an insert... sure that's a destructive way of doing it, but that's why the 'save as' function is there :)

Thanks for all the links and sample offerings guys but I think I've got samples that work reasonably well at the moment. The mix should be done and mastered sometime tomorrow... I can't wait, hehe.