we need a toms sticky. i also haet toms.
You guys forgot Daunts guide already?
http://www.faderwear.com/guides/aggressivedrums/
But
my opinion. Note: I am
not a studio engineer, I do 99.9% livesound (~700 gigs so far), but the basic principles apply in both enviroments.
MAIN PRIORITY: The toms must/should have good quality skins that are in tune. If the toms sound like diamond in the room, its already 95% of the sound. You can play those 3 year old skins with 70 layers of tape on it, but they will most likely sound like they sound. Do note that I'm talking about metal/rock drummers here, not jazz drummers; they barely even touch those skins with the sticks.
SECOND PRIORITY: The mic and placement. And a lot of patience from you AND the musicians.
With exception of highpass filter, after bringing up the gain on the preamp, it should already sound kickass without any EQ, compressor or noise gate added. If its almost there but could be better, then try to change the position a little and if its totally hideous, change the mic. And if you are doing this for the first time,
DON'T settle with the first placement of the mic or even the first mic, try different ones and do A/B comparisons. Also remember to take a picture of the setup just in case.
I am not saying to do this because I said so, I have a reason for this. The reason is, that what you spend 2 hours in fixing with just choosing the correct mic and positioning, can take over 40 hours to fix in the mix.
At live gigs I have noticed that usually about 1-3 fingers above the drum near the rim in a ~45 degree angle gives a nice round tone with a good balance of boom and snap. The good stuff usually happens between 40-150hz and 1k-8k, but for example I have many times scooped out near 1.5k if it gives you this beachball sound, the lower side of the beachball is usually around 300-600hz