When mixing, which way do you consider better to process your drum sims...
Processing and tweaking in the VSTi itself with all its comp, eq or whatever before bouncing... or bouncing the natural sound track by track and process the audio files like it would be a real drum?
Just curiosity... I always do the second way.
Processing and tweaking in the VSTi itself with all its comp, eq or whatever before bouncing... or bouncing the natural sound track by track and process the audio files like it would be a real drum?
Just curiosity... I always do the second way.