hey folks,
i think it would be cool to have a database with lotsa different production techniques/workflow things regarding the slate standalone player, whether it's ssd3 or 3.5!
like, your favorite samples/choices for blending, favorite cymbals for this and that style, stuff like busing cymbals and the room together and treating those to make the kit sound larger (as desribed by the man himself in another thread here)....anything basically.
there are actually a few things i'm wondering about:
1st, how much post processing do you guys tend to apply to the kits? that is, will you heavily compress and eq e.g. the kicks to really make it sound larger that life, or is it more about chosing the best sample(s) for the projects, and maybe doing some slight adjustments here and there to make it sit with the track?
also, talking snare sounds, what do you feel is the best way of getting more natural sounding snares with ssd3? they seem to be geared towards the processed side of things, like sneap/richardson and the likes. i wonder if anyone stumbled upon a way to get more natural sounding kits - i'm mostly thinking for death metal, along the lines of behemoth the apostasy here.
it's the snares i struggle with most it seems....they either disappear/get eaten by the guitars, or cut through but then sound too overprocessed.
also, as there is no dedicated overhead channel like on additive drums e.g., it's sorta difficult to get a real and live sounding kit. obviously all individual instruments sound great, but at times it doesn't quite seem to have that full kit image.....i'm loving new TBDM or beneath the massacre for that part.
i'm fooling around with the room sounds as of right now, but it's not quite there. anyone got some pointers?
on the production tricks side - i've really had a lot of success with mildly compressing the drum bus, ssl comp works great here! usually it's slowest attack, auto release, 4:1 ratio and taking off around 2-3db max. seems to glue the kit together really well and is a step in the right direction regarding the full kit thing.
i'm really enjoying kick 5 with one of the less metal kicks blended in....i think it was kick 1a or something.
as for snares the jimmy snare seems to be quite cool for those natural blasts, but it's not quite there.....any better choice?
sorry for the longish post, but let's try to make this thread an epic reference for all things ssd player related!
i think it would be cool to have a database with lotsa different production techniques/workflow things regarding the slate standalone player, whether it's ssd3 or 3.5!
like, your favorite samples/choices for blending, favorite cymbals for this and that style, stuff like busing cymbals and the room together and treating those to make the kit sound larger (as desribed by the man himself in another thread here)....anything basically.
there are actually a few things i'm wondering about:
1st, how much post processing do you guys tend to apply to the kits? that is, will you heavily compress and eq e.g. the kicks to really make it sound larger that life, or is it more about chosing the best sample(s) for the projects, and maybe doing some slight adjustments here and there to make it sit with the track?
also, talking snare sounds, what do you feel is the best way of getting more natural sounding snares with ssd3? they seem to be geared towards the processed side of things, like sneap/richardson and the likes. i wonder if anyone stumbled upon a way to get more natural sounding kits - i'm mostly thinking for death metal, along the lines of behemoth the apostasy here.
it's the snares i struggle with most it seems....they either disappear/get eaten by the guitars, or cut through but then sound too overprocessed.
also, as there is no dedicated overhead channel like on additive drums e.g., it's sorta difficult to get a real and live sounding kit. obviously all individual instruments sound great, but at times it doesn't quite seem to have that full kit image.....i'm loving new TBDM or beneath the massacre for that part.
i'm fooling around with the room sounds as of right now, but it's not quite there. anyone got some pointers?
on the production tricks side - i've really had a lot of success with mildly compressing the drum bus, ssl comp works great here! usually it's slowest attack, auto release, 4:1 ratio and taking off around 2-3db max. seems to glue the kit together really well and is a step in the right direction regarding the full kit thing.
i'm really enjoying kick 5 with one of the less metal kicks blended in....i think it was kick 1a or something.
as for snares the jimmy snare seems to be quite cool for those natural blasts, but it's not quite there.....any better choice?
sorry for the longish post, but let's try to make this thread an epic reference for all things ssd player related!
