SSD 3.0 or Superior Foundry?

hmm should i just wait to see what some of the reviews for metal foundry say first? I need more ram as it is, and if SSD is just going to buttfuck it then it might not be as worth it. Sorry to be a n00b but whats NI support?..midi drum maps?..
 
Native Instruments makes the Kontakt Player 2, which is how you run SSD 3.0 in virtual instrument mode. You can also use SSD 3.0 sample files individually, and bypass the Kontakt Player.
 
hmm my issues with the EULA aside, i think SSD and S2.0 are quite different products.

SSD is all about pre-processed samples, that sound good out of the box, and if you don't want to dick around with settings for too long, SSD seems like a good option. slate knows what he's doing, and the fact he regularly visits these fourms, and gives support.. that's just unheard of. in that respect, slate slays the competition.

however, S2.0 was never meant to be a drop in plugin for instant good sounding drums. it's the raw, unprocessed samples of a kit (a few kits, really), it's up to you to make it sound good. i think a lot of people forget that!

there is a problem with the slate samples, and that's this; you can hear the slate samples a mile off. a lot of your own mixing uniqueness is lost because you're not really doing much with the drums. you can get such a hugely vast set of sounds with S2.0, with some work.

S2.0 was all about a natural, real drum kit. foundry is a more traditional (for toontrack) take on drums - it's a metal kit, and making it sound metal will be easier. but at the end of the day, the control is in your hands, how it sounds.

for me, S2.0 is better than SSD3.
 
I think the slate samples sound REALLY great, but I CAN'T stand the Kontakt player, and there is an unresolved issue with SSD3 and Logic 8, where simply loading Kontakt / SSD slows the entire logic app to a crawl. I've heard this will be resolved in SSD3.5, but it has caused me to look elsewhere for my drum kits at the moment.

SD2 on the other hand is an amazingly polished plug-in, very elegant and easy to use, but at the same time VERY powerful. No doubt the kicks and snares need work, but everything else is REALLY top notch right out of the box. I am anxiously awaiting the delivery of my Foundry Kit (scheduled to be delivered on Monday!!) and if it has some more fat and powerful kicks and snappy snares in addition to the already amazing hats, toms and cymbals, I'll be a VERY happy boy.

Bobby
 
SD2 on the other hand is an amazingly polished plug-in, very elegant and easy to use, but at the same time VERY powerful. No doubt the kicks and snares need work, but everything else is REALLY top notch right out of the box.

so in other words..arguably two of the most important drums? :lol:

yeah man slide us over a review about the foundry when you get it, im sure there will be plenty but just so i get one quickly!
 
Loco - ya got me... :) What I really meant was that they need some "processing," (not necessarily "work!") and that they don't sound punchy right out of the box like the Slate samples do. But throw some compression and EQ on any of the SD2 kicks or snares, and you're in fat city.

Bobby
 
My bad man, i tottally didnt realise you meant superior drummer i thought you were talking slate drums 2.0 bahahaha. But still, i have hella time with S2 sounding good..mgmtjgtj i want foundry NOW. Any demo's or anything?
 
hmm my issues with the EULA aside, i think SSD and S2.0 are quite different products.

SSD is all about pre-processed samples, that sound good out of the box, and if you don't want to dick around with settings for too long, SSD seems like a good option. slate knows what he's doing, and the fact he regularly visits these fourms, and gives support.. that's just unheard of. in that respect, slate slays the competition.

however, S2.0 was never meant to be a drop in plugin for instant good sounding drums. it's the raw, unprocessed samples of a kit (a few kits, really), it's up to you to make it sound good. i think a lot of people forget that!

there is a problem with the slate samples, and that's this; you can hear the slate samples a mile off. a lot of your own mixing uniqueness is lost because you're not really doing much with the drums. you can get such a hugely vast set of sounds with S2.0, with some work.

S2.0 was all about a natural, real drum kit. foundry is a more traditional (for toontrack) take on drums - it's a metal kit, and making it sound metal will be easier. but at the end of the day, the control is in your hands, how it sounds.

for me, S2.0 is better than SSD3.

this.

I love SD2 for writing drums... always prefer mixing real drums, though...
 
I just got the Foundry, which lets you download a single kit with one set of ambient mics to play with until the full package arrives.

Pretty much as expected, the kicks and snares are pretty raw and would need to be mixed before they sound 'huge'. The cymbals and room sounds are AWESOME as always and play uber realistically. The toms are great too.

Looking very much forward to the rest of the set.
 
The cymbals/hats/chinas/rides of Superior are realy SUPERIOR!!!!!

But the bassdrums/toms/snare of SSD 3.0 are AMAZING!!!!

I did all my demos with DFHS 1.
But I realy needed a amazing .gog libary so I bought the SSD.
For me it is a nice feature that you can program drums with the kompakt player.
But the 3.0 version sucks because routing doesnt work FOR ME (logic 8), it´s a CPU killer, and has unbelievable loading times.

Steven promissed that this will be all fixed with the FREE update to 3.5. which comming VERY SOON
 
i've got a plan..use my Superior 2/superior 1 for overheads and run SSD for my kicks/snares/toms. YAY RAMRAPINGISFUNFORTHEWHOLEFAMILY.
 
thanks for all the positive comments guys... we're working hard on 3.5 (which will be compatible with EVERYTHING).. so its good to know the work is appreciated. The 3.5 Player also uses MUCH less CPU useage, it will load very fast.

Just to add my 2 cents..

If you know how to work an eq and you put the overheads ON for my cymbals, I think they sound great...unlike the drum hits, the cymbals have no processing so you just have to know how to tweak them.. For 3.5 we added some processing and took off some low end, thats literally all you need to do. We also took away the option to have the overhead off... most reviews outside of this forum have praised the cymbal pack, with hi hat 2 and 3 being great for metal stuff.. We do have new cymbals coming as well as a huge 3.5 update which has completely re written code and even more natural playing, new transient options, and, as well as new DELUXE METAL expansion pack with all new cymbals including the Sabian Evolution hats and some other goodies.. It will have a new system I've developed that will allow you to completely customize the sound to YOUR liking... more on that soon.

Here is a little metal demo with the cymbals sounding really good... all it took to get this sound was a simple hi pass filter and a little low mid dip:
www.stevenslatedrums.com/demo2/ssdmetal.mp3

And to be clear, out of 45 drumkits in platinum, very few of them share any kit pieces. There are OVER 40 unique snares to choose from, and I think at least 30 kick drums, and 8 full sets of toms. Thats why I'm suspicious of someone who would say that they can hear my drums from a mile away. Hell, I can't even tell when someone is using my drums sometimes.. I found out not too long ago that they are all over the new Papa Roach album and that Andy mixed it in with the Devil Driver stuff.

The Toontrack is great stuff too, its very different then SSD... Its a matter of taste which is the best for you.