hey guys,
after doing this for quite some time now i think i have reached a solid level on most aspects of audio engineering.
however, reverb is one of the things that i struggle the most with. i can do a lot of nice things with natural ambience, especially on drums using the recorded room sound, but when it comes to artificial ambience it's always hit or miss for me. this starts with choosing the right kind of ambience (room/plate/etc, algo vs IR etc) all the way to shaping it in the mix.
i think it would be pretty cool if some more experienced people shared a few hints and guidelines how to create good sounding artificial ambience that fits the track.
for the sake of this thread, let's assume we're strictly talking about "typical" modern metal production, i.e. screamed/growled vocals, drum replacement/sample augmentation, everything nice and controlled etc. i'm thinking of something like arch enemy - doomsday machine, behemoth evangelion and similar stuff. let's forget about raw/oldschool and epic orchestral stuff for a second, otherwise the variables would be infinite.
i'm especially interested in the following aspects:
drum reverb: snare and toms, NOT rooms. algorithmic or static impulses? plate/hall/room/chamber? filtering? specific areas that need careful tweaking? what are you trying to get out of the ambience? high end sheen (boosted top end?)? how are you dealing with the bottom end? filtering out subs is a no brainer, but is the reverb usually pretty fat, with a good amount of 100-300hz-ish stuff, or really thin? room sizes?
vocals: same thing basically. anyone blending two different reverbs? like, plate and room? if so, in which average ratio? mostly room or mostly plate? what is the purpose of the room and the plate one? what are you doing to the midrange? is it usually scooped or mid heavy reverb? filtering on lows and highs? anyone ONLY using delay for vocal ambience? i noticed in the machine head - aesthetics of hate multitracks that the vocals are completely dry for the most part, only adding fx in a few sections.
last but not least, for those who like to use impulses, what are you favorite ones for which application? i know lotsa people here love the bricasti M7. even with these impulses i'm still struggling a lot.
maybe someone could even post a clip of a mix with a nice ambience, and do another clip with just the ambience so i can get an idea of what to shoot for?
after doing this for quite some time now i think i have reached a solid level on most aspects of audio engineering.
however, reverb is one of the things that i struggle the most with. i can do a lot of nice things with natural ambience, especially on drums using the recorded room sound, but when it comes to artificial ambience it's always hit or miss for me. this starts with choosing the right kind of ambience (room/plate/etc, algo vs IR etc) all the way to shaping it in the mix.
i think it would be pretty cool if some more experienced people shared a few hints and guidelines how to create good sounding artificial ambience that fits the track.
for the sake of this thread, let's assume we're strictly talking about "typical" modern metal production, i.e. screamed/growled vocals, drum replacement/sample augmentation, everything nice and controlled etc. i'm thinking of something like arch enemy - doomsday machine, behemoth evangelion and similar stuff. let's forget about raw/oldschool and epic orchestral stuff for a second, otherwise the variables would be infinite.
i'm especially interested in the following aspects:
drum reverb: snare and toms, NOT rooms. algorithmic or static impulses? plate/hall/room/chamber? filtering? specific areas that need careful tweaking? what are you trying to get out of the ambience? high end sheen (boosted top end?)? how are you dealing with the bottom end? filtering out subs is a no brainer, but is the reverb usually pretty fat, with a good amount of 100-300hz-ish stuff, or really thin? room sizes?
vocals: same thing basically. anyone blending two different reverbs? like, plate and room? if so, in which average ratio? mostly room or mostly plate? what is the purpose of the room and the plate one? what are you doing to the midrange? is it usually scooped or mid heavy reverb? filtering on lows and highs? anyone ONLY using delay for vocal ambience? i noticed in the machine head - aesthetics of hate multitracks that the vocals are completely dry for the most part, only adding fx in a few sections.
last but not least, for those who like to use impulses, what are you favorite ones for which application? i know lotsa people here love the bricasti M7. even with these impulses i'm still struggling a lot.
maybe someone could even post a clip of a mix with a nice ambience, and do another clip with just the ambience so i can get an idea of what to shoot for?