Trying to figure this crap out!

The drums sound good, indeed. Maybe a bit too machine-like for me though, especially on the snare and the cymbals. I'm assuming you are using s2.0? Have you deactivated the "randomize" parameter on the different elements? Might be a good idea to reactivate all this...

As for the guitars, they lack presence. If you use impulses, maybe try to blend another one that has a good high frequencies definition, remove the lows and the low-mids and play with the volume so it fits with the existing guitar sound. I didn't bother checking with an EQ but if I had to give you a freq range I'd say you'd need more of the 4kHz/8kHz range, what you are looking for is around that area. Don't go too far above 8kHz though because it's all fizz after that, and it doesn't sound too nice. :D

Heck, the whole mix could do with more presence. (I'm a presence freak haha) What I usually do when I need more pres is I use a high shelf and set it at around +3dB @ 5kHz, it usually does the trick without sounding dirty. But anyway the overall mix sounds really clean, kudos man!
 
Drums are kewwllll what did you use ?

But indeed the guitars are a bit thin..... And maybe not wide enough ?

I'd blend a bit more bass grit also


Anyway nice job ! I'm sure it will sound killer in the end :)
 
Tight playing, cool be really cool if you work a bit more on the bass tone and humanizing the drums
 
Thanks a ton for the advice dudes! I'm definitely going to work on it and see what I can do with what you guys told me. "Presence" is definitely something I want to add to it, I'm just having trouble figuring out how to get it. Definitely going to take all this into consideration in trying to fix it though. Thanks guys!!

EDIT: Oh yeah, and the drums are superior 2.0 with a sample replaced kick and snare. And @Lucas D'Angelo, I have the guitars panned 100% both directions, how do I get them "wider"?? Because I hear what you're saying when I A/B it to other peoples' mixes. I don't know what to do! D: