as for your first sentence, i do not agree... and neither do you according to the rest of your otherwise well-written post. perhaps you just didn't word it was well as the rest. anyway, this post seemed a bit like it was "correcting" me.... but i said nearly the same thing as you... just in much fewer words. if you re-read you will see that i said: "record with your peak levels as hot as you can without clipping".
the "fixed resolution" is what is available...not what is actually used by the program material. each bit adds six db more amplitude range which in turn increases the dynamic range that can be recorded by a given system... and that's what dynamic range is, functionally, in this discussion: the difference between the the quietest and loudest amplitude that a given system is capable of recording. higher bit depths yield a bigger dynamic range ... whether or not that dynamic range is used is dependent on the engineer and the source sound. the results of not using as much of the dynamic range as possible is quantization errors that sound like distortion. Quantization errors are when a sample falls between bits in the encoding process and can't be resolved properly... so it is simply cut off... and for each bit in a system the audibility of quantization errors (distortion) decreases by six db.... so this brings us to noise floor. not the noise floor of the system, but of the room your mic is in or the output of the device you have directly connected. yes, you will record all this and if your actual signal you intend to record is not hot enough then you are more likely to hear it. And, more to my point, if your signal is too low level in a 24 bit recording, then when you dither to 16bits you will be far more likey to end up with audible quantization distortion.
that's the long and the short of it... .but am i saying everything should be squashed to hell and recorded all the way to zero at all times? absolutely not... i'm saying what i said to start with: record with your peak levels as hot as you can without clipping.