I've tried searching for it... with no luck.
can anyone break it down for me?
I'm on an LE system/002.
If its possible?
can anyone break it down for me?
I'm on an LE system/002.
If its possible?
yeah it's definitely possible, use the keys like he said
haha let me find a tutorial for youTheres keys?
... oh man...![]()
haha let me find a tutorial for you
edit: see if this helps
http://duc.digidesign.com/showflat.php?Number=813741
using the side chain to "release your snare", as opposed to just using the snare track itself means you need to either have a trigger "splat" track recorded, or you need to make a copy of your snare track to use as the "key" source. so, put one of the digirack gates on your snare track, then assign your snare trigger splat track to a free bus. then assign the Key Input of the Gate plug to the same bus... now the clean trigger track will open and close the gate that is on your snare track. you might bump the trigger track earlier in time by 30ms or so if you don't have "look ahead" on your gate plug... expirement until your snare attack is not affected by the gate.I think I have a good grasp of the basics... I wanted to try using the side chain to release my snare because I tend to have tons of bleed on that track from cymbals and hihat...
Most of the drummers I record play with their kit as compact as possible and are afraid to open it up...
strip silence is less than optimal IMO, because it's not really silence is it?.. even if you get the threshold right for the majority of the bleed between strikes you are likely to still delete ghost strikes or softer strikes... likely to spend more time drawing regions back out to retain decay and ghost hits than you would save... rather i sometimes simply highlight and delete sections that contain only bleed, which is much quicker really.This maybe hijacking the thread a bit but are there any advantages to using a gate, with ot without trigger input into the side chain over using strip silence or similar?
I know the gate will also allow you envelope control but purely as a means to eliminate bleed are there any pros or cons?
strip silence is less than optimal IMO, because it's not really silence is it?.. even if you get the threshold right for the majority of the bleed between strikes you are likely to still delete ghost strikes or softer strikes... likely to spend more time drawing regions back out to retain decay and ghost hits than you would save... rather i sometimes simply highlight and delete sections that contain only bleed, which is much quicker really.
i tend to use the "select & delete" method on tom tracks because it's pretty quick, given that toms are only played at certain points in a track normally... but for kick and snare there's so many hits that it's faster to simply set up gates... saves you time and on some systems the shear amount of regions you have created after "selecting & deleting" the silence on kicks and snares can eat a lot of processor power to keep track of... especially if you use fades on them.
no, not so much, because that is what your "key" track handles.... the trigger splat track has relatively consistant levels compared to the actual track.. so the splat for a softly hit snare has much more amplitude than the softly hit snare itself...and since it's what is opening the gate you needn't fuss as much with the threshold setting as you would otherwise.Having said that would you not have to make threshold adjustments on a gate just as much as you would on strip silence?
no, not so much, because that is what your "key" track handles.... the trigger splat track has relatively consistant levels compared to the actual track.. so the splat for a softly hit snare has much more amplitude than the softly hit snare itself...and since it's what is opening the gate you needn't fuss as much with the threshold setting as you would otherwise.
once again, in the absence of a trigger splat track, just copy the orginal track and eq/compress it as exteremely as you need to in order to emphasize attacks. actual trigger splats are preferable though... saves so much time.
so i don't know how to mic drums? does knowing how to mic drums automatically preclude using gates? was this a thread on how to mic drums?The real answer to this is to learn how to mic drums.
so i don't know how to mic drums? does knowing how to mic drums automatically preclude using gates? was this a thread on how to mic drums?
no, i gave the real answer (at least as it pertains to this particular thread)..... using a gate does not presume the fact that drums were recorded badly. of course if they are recorded badly, i.e. with loads of bleed, gates can help quite a bit, but i's perfectly legitimate to use gates even with well mic'ed drums if that's the sound you want.
micing drums well is a whole other thread, this was on using gates. using the null points of cardiod microphones to your advanage while micing will certainly clean your tracks up quite a bit though and may leave you not feeling so much like bothering with gating or deleting anything, especially in more sparse rock arrangements.
i know what you're saying, this just wasn't the thread for micing technique, it was very specifically on how to set up and use key inputs for gates.
thats exactly the reason i dont like gating snares, on tracks with bleed instead of having a constant ammount, which you can work with, it comes in with every snare hit... what a pain in the arse. i like expanders on snares more.gating a snare track with lots of bleed is more often than not extremely frustrating because it will sound even shittier than it would without gating.
One other thing - I keep seeing all of these different numbers for the Haas effect on the net, but I learned it was sub 18ms and that seems to be the number if you experiment with it.