Can someone please explain the logical reason for the loudness war to me? Yeah, I know "I want to be louder than the band next door", but it really has nothing to do with it, as the bands will most likely suck anyway no matter how loud the master is, but the thing is that the loudness war really kills the mixes in my opinion.
I was mixing one of my own songs today and an accident happened: I honestly think that the mix sounds great. The music is still shit and sloppily played, so it doesn't really save the situation, does it? BUT the coolest part is that I accidentally mixed it with the monitors too loud, so I created a huge headroom for the mix, so the snare actually pierces thru the mix easily without any "gclipping" because the drums actually had a decent 8dB headroom compared to the rest of the mix. The mix is at about -15dB RMS, so about as loud as Metallica's Black album, so it's not entirely quiet either.
Then I tried to put the level to the "commercial level" (-9dB RMS) with pseudomastering, meaning I had to shave off 9.5dB of headroom to actually get to that RMS level. The concequenses were that especially the cymbals and drums start so sound like really constrained because of the distortion, clipping and minor pumping caused by the limiter, that it starts to sound really unmusical. What also happens is that the original soundscape of the mix that I made changes, because the "drums stay at same volume", but everything else gets turned louder.
Louder clearly wasn't better in this case, atleast when you have already reached the maximum amplitude point. I think I could've shaved it to about -12dB RMS without a major problem, but the current commercial level is just way too much.
I was mixing one of my own songs today and an accident happened: I honestly think that the mix sounds great. The music is still shit and sloppily played, so it doesn't really save the situation, does it? BUT the coolest part is that I accidentally mixed it with the monitors too loud, so I created a huge headroom for the mix, so the snare actually pierces thru the mix easily without any "gclipping" because the drums actually had a decent 8dB headroom compared to the rest of the mix. The mix is at about -15dB RMS, so about as loud as Metallica's Black album, so it's not entirely quiet either.
Then I tried to put the level to the "commercial level" (-9dB RMS) with pseudomastering, meaning I had to shave off 9.5dB of headroom to actually get to that RMS level. The concequenses were that especially the cymbals and drums start so sound like really constrained because of the distortion, clipping and minor pumping caused by the limiter, that it starts to sound really unmusical. What also happens is that the original soundscape of the mix that I made changes, because the "drums stay at same volume", but everything else gets turned louder.
Louder clearly wasn't better in this case, atleast when you have already reached the maximum amplitude point. I think I could've shaved it to about -12dB RMS without a major problem, but the current commercial level is just way too much.