Not really necessary for its own thread, but I'm having a rough time searching for a clear answer here.
Since we've covered elastic audio causing artifacts and phase inconsistencies on grouped multi-track drums, my new approach is tab to transient / snip / quantize / edit smoothing on key transients that i know will quantize properly, and then going back and doing touchups (fills, minor things) with EA. this way i can make a quick run through with "the old fashioned way" and still get the EA precision with MINIMAL artifacts (not none, but 10 times out of 10 i can't hear any) because the stretches are so brief/small and i'm only using it on specific areas.
yah yah... i know doing it 100% stretch free is the "correct" way of doing things, but as goes with anything in the realm of audio engineering, it sounds fine to me, and i'm using my best judgment, so let's leave that discussion elsewhere.
my QUESTION is, if i place two warp markers and only work between them, am I certain nothing outside of those is being processed/effected and the phase is safe? if i plop two markers on either end of a fill and quantize between those markers, it still takes forEVER for x-form to render and it makes me worry that warp markers aren't definitive safety guards and x-form is sniffing around where i don't want it to.
i've read that x-form will affect JUST outside of a warp marker to make things smooth, and as long as it's just a few ms i'm ok with that... i guess... i just want to know how this works. do i need to snip regions to be 100% safe?
ALSO - i do my EDITING with rhythmic on close mics and polyphonic on ambient mics, then when i'm done i switch them all to x-form. is this the ideal route? or perhaps a combo of rhythmic and x-form?? render times are obviously a minor inconvenience if it means a slightly better result. thanks in advance, PT wizzards.
Since we've covered elastic audio causing artifacts and phase inconsistencies on grouped multi-track drums, my new approach is tab to transient / snip / quantize / edit smoothing on key transients that i know will quantize properly, and then going back and doing touchups (fills, minor things) with EA. this way i can make a quick run through with "the old fashioned way" and still get the EA precision with MINIMAL artifacts (not none, but 10 times out of 10 i can't hear any) because the stretches are so brief/small and i'm only using it on specific areas.
yah yah... i know doing it 100% stretch free is the "correct" way of doing things, but as goes with anything in the realm of audio engineering, it sounds fine to me, and i'm using my best judgment, so let's leave that discussion elsewhere.
my QUESTION is, if i place two warp markers and only work between them, am I certain nothing outside of those is being processed/effected and the phase is safe? if i plop two markers on either end of a fill and quantize between those markers, it still takes forEVER for x-form to render and it makes me worry that warp markers aren't definitive safety guards and x-form is sniffing around where i don't want it to.
i've read that x-form will affect JUST outside of a warp marker to make things smooth, and as long as it's just a few ms i'm ok with that... i guess... i just want to know how this works. do i need to snip regions to be 100% safe?
ALSO - i do my EDITING with rhythmic on close mics and polyphonic on ambient mics, then when i'm done i switch them all to x-form. is this the ideal route? or perhaps a combo of rhythmic and x-form?? render times are obviously a minor inconvenience if it means a slightly better result. thanks in advance, PT wizzards.