This will be for the guys who work with real drum or heavily augment programmed stuff;
At what point in the project/mix do you start choosing drum samples to layer? Do you start mixing first and then add when you feel you need to get something more/different out of the mic'd kit? Do you start throwing other instruments into the mix and then pick your samples?
My workflow usually involves choosing the samples before I've started comping/eq'ing the kit, mostly because I've known that I'd be adding samples regardless. I just set levels, audition some samples I think will fit the project, bounce 4-5 per drum, bring them in and see what's working with the normal kit, and then throw the rest of the instruments on top. If I'm finding I need a different top end or a bit more midrange thunk or something to fit with the instruments better, I'll add more later, but I've only had to do that once so far.
Where does the sample replacement/augmentation come into play for you?
At what point in the project/mix do you start choosing drum samples to layer? Do you start mixing first and then add when you feel you need to get something more/different out of the mic'd kit? Do you start throwing other instruments into the mix and then pick your samples?
My workflow usually involves choosing the samples before I've started comping/eq'ing the kit, mostly because I've known that I'd be adding samples regardless. I just set levels, audition some samples I think will fit the project, bounce 4-5 per drum, bring them in and see what's working with the normal kit, and then throw the rest of the instruments on top. If I'm finding I need a different top end or a bit more midrange thunk or something to fit with the instruments better, I'll add more later, but I've only had to do that once so far.
Where does the sample replacement/augmentation come into play for you?
