Yep, that's all in the processing bro. The toms in DFHS are exactly like the raw product you get when you mic up a real tom at a studio. You have to go in and eq it and compress it after the fact to get what you want out of it. I had a thought a while back about how drums really sound before you ever process them. They sound like ass. If you really think about it, drums sound horrible before you do any processing. Some drums take more work than others, but you still gotta put a little elbow grease into it no matter what. Just play around with different approaches and I'm sure you'll find a better tom sound that you are happy with. One quick fix is if you have the Waves bundle that includes the MaxxBass plug-in, or the Rennaissance BassComp...both will add a nice smooth low-end that's consistent. The rest is just eq'ing to get the attack (the "clicky" portion) and you should have a killer metal tom.
~006
~006