Jesper Juul, associate professor in the School of Design at the Royal Danish Academy of Fine Arts in Copenhagen, calls ‘the paradox of failure’, arguably the central mystery at the heart of computer games as a medium. The paradox has three parts:
1. We generally avoid failure.
2. We experience failure when playing games.
3. We seek out games, although we will experience something that we normally avoid.
This paradox doesn’t apply just to games: many kinds of art, particularly tragic literature and drama, expose us to painful emotions that we seek to avoid in everyday life. ‘The paradox is not simply that games or tragedies contain something unpleasant,’ Juul writes in The Art of Failure (2013), ‘but that we appear to want this unpleasantness to be there, even if we seem to dislike it.’
Indeed, this unpleasantness must be present in games: players want games to be challenging and will not return to one that is too easy. And in games we are not just vicariously experiencing the failures of a fictional protagonist – a Hamlet or an Anna Karenina – but our very own failures. It is, after all, our own skills that come up short. On these grounds, Juul calls video games ‘the art of failure’ – the singular art form that sets us up for failure and allows us to experience and experiment with it.
So it’s not constant failure on the part of the player that sets Banished apart. What is different about it is its persistent atmosphere of scarcity, and the sweat and toil that must continuously go into avoiding shortages – shortages that can never be entirely eliminated.
This is particularly unusual for a god game. While the genre often involves minor shortages of this or that, these are usually present simply in order to give playable variation to an overall environment of plenty. Scarcity, in the classic god game, is merely a temporary condition to be overcome; the game is resource management, not desperately eking out resources, or watching them dwindle without replenishment. And yet Banished is far from being the only new game that seems to make a virtue of such hard necessity. In fact, across a range of new titles, austerity abounds. Why?