DI guitar track editing

There are a lot of people posting in this thread that aren't giving the best advice...Don't use any snap to anything, don't use beat detective, do it by hand. Cut, drag, crossfade, cut, drag, crossfade. If you don't crossfade, there will be pops and clicks on all of your slices. You shouldn't really be using any time stretching technique (that's elastic audio right?) unless you have to...it sounds weird. Maybe you might want to take a look at AdamWathan's slip editing video to understand the concept, even if it may not apply directly to your DAW.
 
There are a lot of people posting in this thread that aren't giving the best advice...Don't use any snap to anything, don't use beat detective, do it by hand. Cut, drag, crossfade, cut, drag, crossfade. If you don't crossfade, there will be pops and clicks on all of your slices. You shouldn't really be using any time stretching technique (that's elastic audio right?) unless you have to...it sounds weird. Maybe you might want to take a look at AdamWathan's slip editing video to understand the concept, even if it may not apply directly to your DAW.

Can we get a link to adams video?
 
you guys are all nuts, use elastic audio, render in x-form. it will take a decent performance and make it perfect. editing DI's with EA is absolute joyous.

if you want that modern metalcore perfection and don't want to use elastic audio, you need to track one note at a time and slip it all together. that's just it.

but fuck what anyone says, if the performance is good and you're using x-form, use elastic audio, but ONLY ON DI's. using elastic time stretches on a miked amp will absolutely destroy everything. On DI's, it sounds just as good as any other editing mechanism. if you want to take it a step further, make a cut just after the attack transient on chuggy parts so it doesn't get stretched. if you stretch the transient of a chug it can lose some attack...that's the only side effect, which is why as long as the performance is solid, it will only get better.

for passages where pick strokes will snap to 1/8th notes, (a slow rhythmic strummy chorus, for example) just go in analysis mode and make sure all the markers are perfect, and then you can just batch quantize elastic audio events (alt+0) in entire passages in one pass. anything faster than 1/8th notes however, you'll want to do by hand in warp mode. but even this, is amazingly easy and fast and so satisfying.
 
Been using melodyne to align bass and guitar to grid seems to be working quite well.

Wish someone could give a sample of a before DI and an after DI with the drums and bass in a zipped up file for everyone to take a peek at. Still a bit confused (if not in melodyne) as to where to cut the transient on bass and guitar on the DI files and then where and how exactly to align them up to grid??
 
Been using melodyne to align bass and guitar to grid seems to be working quite well.

Wish someone could give a sample of a before DI and an after DI with the drums and bass in a zipped up file for everyone to take a peek at. Still a bit confused (if not in melodyne) as to where to cut the transient on bass and guitar on the DI files and then where and how exactly to align them up to grid??

cut well before the transient. every bit of "squiggle" is pick attack.