Drumbus Compressor Shootout!

Which compressor do you prefer on the drum bus?

  • Raw

    Votes: 4 9.5%
  • Stillwell Rocket

    Votes: 14 33.3%
  • URS CSP

    Votes: 4 9.5%
  • Gyraf SSL

    Votes: 3 7.1%
  • Waves SSL G-series

    Votes: 7 16.7%
  • Waves API 2500

    Votes: 10 23.8%

  • Total voters
    42
These comps are on the drum bus in serial, correct. I never do this either, but the reason I did it here was to emphasize the effect that the compressors have on percussive program material.

@Eddy: There is a raw file in there, in the pack. Only drawback is that it's been taken down to 16-bit, but really shouldn't matter too much.

So, since the shootout, do you think you will use a comp on the serial bus now?

I can't DL the clips here at work, so I don't know what any of them sound like.
 
definitely like WavesSSL, liked the tight and punchy sound from it.

API2500 has similar result and the low end sound fatter then wavesSSL but I prefer wavesSSL a little bit more.for the clairty.
thanks Ermz for this great shootout!
t
seems a lot of guys here liked the rocket but to me, I feel that rocket sound kinda unnatural to me.
it's has the most up front sound compare to the rest but also not blended very well with the bass guitar IMO.

GSSL sound ok to me but compare to the rest of comps, it sound kinda dull and didn't bring up the dynamics well.

CSP is my least favorite in the shootout, especially in the snare sound, it sucked out the punch from the snare quite a bit.
 
I tried this after the tip from joeymusicguy:

Kickdrum, snare and toms are going through the waves api 2500.
Oh,hats,ride are going through the waves L1 (which brings the cymbals up and make the rest from (like snare) from pong to ftschssh^^)
Then I make one final Drum bus which includes all the 2 previous busses and the room mic(s) and putting the H-comp on it (just for parallel compression, use what you want)

This kicks major ASS

PLEASE i beg you:worship:
Could you explain this a in a more detailed way ??
screenshots and/or settings would be HIGHLY appreciated
do you use the api 2500 like a parallel compressor?
how much do you attenuate with the L1? (one for the group or one L1 for each track?)
 
is this for parallel compression or just general bus comp?

i never really compress the whole drum bus will do individually and parallel.

i like the api 2500 plug for parallel comp. the waves ssl ends up on my whole mix most of the times.
 
Never heard of this plug-ins yet... maybe this is it.

Ermz: Can you tell us your (exact) stillwell settings? Would be cool, thanks.

The settings were listed on the first post. The only difference with Rocket was that Impetus was at 100% and Decadence was 'off' (because I didn't realize it was oversampling at that point).

@aramism: As already stated, it's serial bus compression to emphasize the effect that the comps have on percussive material.

@nwright: I doubt I'll use one on the bus comp in serial mode. I'll likely either try it in parallel slightly or when working on fat rock stuff just use a TOUCH of it, like half a dB or something for some flavor. Undoubtably I'll use the Rocket for those purposes from now on... it sounds analogue!

I have to say, I don't understand the fancy over the Waves 2500 compressor. It's a bit too flavourless for me. If I wanted that sort of thing I would more than likely be using 'The Glue', which is a cubic fuckton cheaper and seems to do the same thing in a punchier manner. I mean the extra parameters are nice, but the only thing 'The Glue' lacks in comparison is the 'Thrust' parameter.

I'm also amazed that so few of you liked the hardware GSSL! Maybe I dialed it wrong or something. Though I guess limiter-like drum comp isn't exactly what it's intended to do. The Rocket had the advantage here because of its 1176 likeness. I'm amazed at how good Stillwell plug-ins actually are, and more than that how cheap. The price can give a person the wrong impression. The 1073 EQ is great for boosting air, the transient designer rocks, the Rocket without a question slams like a maniac! I've yet to try their other ones.

Anyway, for me the winners are the Rocket and the GSSL without a doubt so far. The Waves SSL shrinks the mix and pumps too much. The API 2500 doesn't seem to do a lot and its attack isn't as punchy as the GSSL, and its general character doesn't fatten like the Rocket does. The URS CSP is wayyy too aggressive, as it eats up those transients left right and center. To all you guys: just listen to the GSSL clip back to back with the others, I think you'll hear what benefits a real hardware unit has over the plugs. It's way punchier than the 2500 and Wave SSL. Less aggressive than the URS, and more open than the Rocket. Listen to the high-end, it sounds way more open than the rest and keeps the cymbals intact. The only one that gets close to that is the Rocket, IMO.
 
the ssl has fat punch and is very smooth. to my ears the api is more aggressive.

ssl is like a fat guy sitting on you. api is like someone throwing bricks at you. it kind of makes everything hit harder. the ssl works too don't get me wrong. i guess it depends on the person. ssl is good too. i use it on the whole mix though almost all the time and sometimes on a pure drum bus, not parallel.
 
I must say, I find the Rocket to be a very, very impressive plugin. Sounds great on a drum buss, but it also sounds amazing on a solo snare mic as well.
 
The 1073 EQ is really great for boosting air. I ran it up against some others and it did really well. Certainly more so than the Waves emu. Haven't really played around with the rest, as it isn't overly flexible. I look forward to trying the rest of Stillwell's plug-ins. The Major Tom seems worth a look. The transient monster I already know to be great. How bout the vibe EQ? mmmmm.

How do you guys get the snare to 'pop' with the rocket on it? It's an 1176 emu.. virtually a limiter. The slowest attack it has is 2 milliseconds! That's still better than the 1176, which only went up to 800 microseconds!
 
Try this Ermz:

Take your snare track & copy it: Copy all your eq & gate settings from one track to the next.

Put the rocket on one track (start with their snare preset and go from there) & a slower comp on the second track with a 30ms attack & mix to taste. You'll get pop & sustain all at once. VERY cool.

If you run into latency issues, put a zeroed instance of each plugin on the opposite track.

BTW, the rocket's attack is measured in microseconds, not milliseconds. Hence the name "rocket."
 
Yeah you'll notice that it goes up to 2000 microseconds, which is 2ms!

Thanks for the tip. Isn't that essentially the same as doing parallel compression? You could just put an instance of rocket on your main snare track, say after the main comp, then use the 'parallel' knob to adjust how much blend you want. Voila, sustain and snap!

@drew: I tried that one man. So many people dig it but when I used it on the mix bus it was the least desired by most people. It didn't seem to do any gluing... basically just gave the stuff a huge attack and sounded transparent beyond that.
 
Did you play with the range control and the mix control? Mix control is great for parallel compression, and the range makes sure it doesn't eat into the drum-track too much. I'm using it on drums and bass mostly, and I find it great!