Hi
Last night I downloaded a DFHS demo file from Toontrack website (Improve the isation.zip).
In this file there are 9 wave drum tracks, made with DFHS (I think they are the the last step result of DFHS, where it "exports" every virtual mic in a different audio track).
With Sonar I have mixed these audio tracks (every track is mono) and the result was a very realistic drum sound with a realistic dynamic.
My question is: can I do a realistic drum sound like that, with a basic midi file(everything with the same velocity), if I play with the velocity randomize?
Or can I do this only if I play real triggered drums or electronic drums?
And about the Overhead micing in DFHS(but also the other mics)...I don't understand how can it capture every drum sound, like a real recording. It's a simulation with the kit I use or what else?
I'm very curious about that things
Sorry for the long post
Last night I downloaded a DFHS demo file from Toontrack website (Improve the isation.zip).
In this file there are 9 wave drum tracks, made with DFHS (I think they are the the last step result of DFHS, where it "exports" every virtual mic in a different audio track).
With Sonar I have mixed these audio tracks (every track is mono) and the result was a very realistic drum sound with a realistic dynamic.
My question is: can I do a realistic drum sound like that, with a basic midi file(everything with the same velocity), if I play with the velocity randomize?
Or can I do this only if I play real triggered drums or electronic drums?
And about the Overhead micing in DFHS(but also the other mics)...I don't understand how can it capture every drum sound, like a real recording. It's a simulation with the kit I use or what else?
I'm very curious about that things
Sorry for the long post