Extreme/Tech metal - Drum & Guitar tone help

nice, just add some good vocals and bass and you will have one of the best "amateur" tech metal things I heard in this year.
Oh and this short ultra low pumping bass thing is really strange but cool.
I was listening on my headphones and I was like: "fuck, my eardrum got destroyed"
but then the music just went on normally, and I realized that it was just a part of the song.
 
Wow, I'm humbled by your comment - thanks heaps!
I am going to wait to get my hands on a real bass I think before "ghettobassing" it up.
Still need to source the right type of vocalist too - anyone, feel free to grab that wav file and throw something down and send me your vocal track!

That "bass pumping" thing was this;
I was messing with a 808 long kick in reverse, split it up, quantised and panned it back and forth into 8ths then 16ths (at 250bpm) and added a valve overdrive simulator to distort the fucker.
it worked out pretty well i think.
 
The problem I have with drum maps for Reaper is that I program my drums almost exclusively in Guitarpro. So a new drum map would mean I'd have to reprogram everything in Reaper (or reallocate the notes), yes?
I do it also in GP. After importing GP's midi, the only changes you have to do is shift some notes that are assigned incorrectly (as GP uses general midi and SD uses another map). For example in GP the snare on number 40 is not the snare (center) in SD: TMF, so what I do is check my drum map for the note that corresponds to "snare (center)", right click where the GP midi has set the snare to, press CTRL+F2 (note properties, I think) and shift them to the corresponding note. For fast fills or double bass I do do it by hand (I select every other hit) and shift them to "bass drum L" for example. I don't know if my explanation was clear enought, if it sounds confusing let me know and I'll go further about it with images.
 
I will have some stress for the next days (visiting my parents, my girls aunt, her father, her mother, all in all like 2000km driving)
but after that I will try to lay some vocals down.
They will be growls and eventually some squeals or something like that, not sure at the moment.

+1 on the real bass method, I heard some songs with "ghettobass" and thought they were alright,
but after I heard them with a real bass I thought they were great :D
 
I will have some stress for the next days (visiting my parents, my girls aunt, her father, her mother, all in all like 2000km driving)
but after that I will try to lay some vocals down.

Holy crap! Those vocals are going to be brutal after putting up with that!:lol:
 
I do it also in GP. After importing GP's midi, the only changes you have to do is shift some notes that are assigned incorrectly (as GP uses general midi and SD uses another map). For example in GP the snare on number 40 is not the snare (center) in SD: TMF, so what I do is check my drum map for the note that corresponds to "snare (center)", right click where the GP midi has set the snare to, press CTRL+F2 (note properties, I think) and shift them to the corresponding note. For fast fills or double bass I do do it by hand (I select every other hit) and shift them to "bass drum L" for example. I don't know if my explanation was clear enought, if it sounds confusing let me know and I'll go further about it with images.

I think I see what you're saying. Basically just shift all the snare notes from GP down two semi-tones in the midi map, then do the same thing with the kicks (move the hits so it goes RLRLRLR) and that's it, yeah? I was doing that anyway, just without your file notating what each note stands for.

And I didn't know about the humanize effect in Reaper, that's a great tip too.
 
I'm at work so I can't remember the exact names of the presets and what not but I will describe what I remember.

For humanizing in cubase, open up your midi track, then go up to the toolbar and go

Midi -> Logical Editor...
It should open up a window,
Click up the top to access the presets and go down to "Random velocity between 60 and 100" or whatever its called

Should open up and down the bottom you will see "random velocity" in one column and 60 and 100 in the others.
Click on where it says "random velocity" and change it to "relative random velocity" then change the 60 and 100 to -10 and 10 respectively.

This will take your midi and change the velocity by a value between -10 and 10 relative to whatever it's currently set at.

This is great for Guitar Pro stuff because it means you can still add all your dynamics (forte, piano etc.) and still humanise them.
 
I will have some stress for the next days (visiting my parents, my girls aunt, her father, her mother, all in all like 2000km driving)
but after that I will try to lay some vocals down.
They will be growls and eventually some squeals or something like that, not sure at the moment.

+1 on the real bass method, I heard some songs with "ghettobass" and thought they were alright,
but after I heard them with a real bass I thought they were great :D

Can't wait to hear it. Going to be some crazy vocals after the shit you'd have been through!

Nelson (the drummer) and I will be writing and recording the next couple over the holidays so hopefully should have something for you.

I wanna try something at 280! :kickass:
 
I think I see what you're saying. Basically just shift all the snare notes from GP down two semi-tones in the midi map, then do the same thing with the kicks (move the hits so it goes RLRLRLR) and that's it, yeah? I was doing that anyway, just without your file notating what each note stands for.

And I didn't know about the humanize effect in Reaper, that's a great tip too.
yeah. I also do it for toms. And I use the humanize function a lot
 
I´m seriously thinking quit visit this forum, I´m hearing things from other galaxy!!!

Sometimes you remember me Brain Drill machine gun stuff, just great!!!

Can´t wait hear with bass and vocals fuuuuuuuuuuuuuuuuuuuuuuuuuuck!!!

One thing, is it me? or near sec 18 the tombs go too much loud?

The blast beat parts gets me horny!!!!!!!!1 (I don´t know if that´s the expression in english.

happy new fucking year
 
I do it also in GP. After importing GP's midi, the only changes you have to do is shift some notes that are assigned incorrectly (as GP uses general midi and SD uses another map). For example in GP the snare on number 40 is not the snare (center) in SD

Snare number 38 (Acoustic Snare) is the one that most drums VSTi's use as normal center snare. I also think it sounds better in GP hehe.

just figured it out.
using the logical editor! woo hoo.
new mix for you.

http://www.box.net/shared/fvcecgv61u

Logical Editor is THE MAN! I use it all the time.
This is a great song man. Love it all. It is a great experience listening through it.
 
Im not sure I cant really hear any real human performance .
Could we see a screen shot of the track edits ?
I bet it shows up like the MF of all bar codes :heh:
 
its edited pretty tightly - the music kinda needs it to be produced that way.

but there was no time stretches or anything. was all recorded to a click. :)
id post up a picture but to be honest, i'd rather you go crazy. hahaaha.

guitar goes into the shop tomorrow for a setup and service. no charge! woooo!