Fast Attack Short Release

GearMan2point0

Musician/Engineer
Feb 13, 2011
550
0
16
Hey guys,
I have two stupid questions.

1.) When someone says fast attack, they mean lower in number correct? If you set the attack to .5ms that would be considered the faster attack than it would be if it were set to 5ms.?

2.) When operating with "drum replacement trigger" like drumagog or Steven Slate's Trigger, I run into a couple problems with transients. My double kick will sometimes be too close together and happen in a way where Drumagog can't pick up the differentials. Same thing when I have a song where the snare hits are two at a time. If you listen to "Cowboy King" by Asking Alexandria, the part right after the breakdown, the drummer is hitting the snare twice at a time. I run into the same problem when replacing; running into transient problems. Does someone have a recommendation they would like to share?

Much Appreciation!
 
yes... .5ms = faster than 5ms


for triggering: if you preemptively edit the drums there shouldn't be a problem. go to the "double kick pattern" and edit the transient by hand so that the triggering software will read it accordingly.

it's important that you don't heavily rely on automated software to be more efficient or accurate than by hand. you will almost always (in every form of automated software) find a more accurate -detailed- editing procedure... example: autotune modes.

i always say: "if your eyes and ears don't hurt after editing, then it's not perfect!"



so my advice would be to hyper edit your drums before replacing them.
 
yes... .5ms = faster than 5ms


for triggering: if you preemptively edit the drums there shouldn't be a problem. go to the "double kick pattern" and edit the transient by hand so that the triggering software will read it accordingly.

it's important that you don't heavily rely on automated software to be more efficient or accurate than by hand. you will almost always (in every form of automated software) find a more accurate -detailed- editing procedure... example: autotune modes.

i always say: "if your eyes and ears don't hurt after editing, then it's not perfect!"



so my advice would be to hyper edit your drums before replacing them.

Thanks man! I was pretty sure there wasn't a way to go into the program itself and fix it.
 
I've found Trigger to be great at picking up everything, including double hits. As long as the signal is fairly clean. Mess with the retrigger time, it's basically a setting that stops Trigger from reading the transient for a short amount of time to stop it from assigning two hits to one transient. So if you have it excessively high then it may have problems with double hits.
 
Hey guys,
I have two stupid questions.

2.) When operating with "drum replacement trigger" like drumagog or Steven Slate's Trigger, I run into a couple problems with transients. My double kick will sometimes be too close together and happen in a way where Drumagog can't pick up the differentials. Same thing when I have a song where the snare hits are two at a time. If you listen to "Cowboy King" by Asking Alexandria, the part right after the breakdown, the drummer is hitting the snare twice at a time. I run into the same problem when replacing; running into transient problems. Does someone have a recommendation they would like to share?

Much Appreciation!

In Drumagog, you can first adjust the Transient Detail slider to make Drumagog more or less sensitive to triggering hits from the incoming audio.

How fast is the track's BPM? Depending on the speed, Drumagog usually triggers as a max speed of 40 ms between hits. Try using the Live Triggering Mode if your hits need to be triggered with less time between them. You can also try turning off Auto-Align in Advanced Triggering mode, too.

Cheers,
Jack
 
Ahjteam, in first grade, I was painting with my hands not mixing haha. Good sense of humor though. The drums I am mixing, are at 240 bpm, doing 16th notes.
 
Hey guys,
I have two stupid questions.

1.) When someone says fast attack, they mean lower in number correct? If you set the attack to .5ms that would be considered the faster attack than it would be if it were set to 5ms.?

2.) When operating with "drum replacement trigger" like drumagog or Steven Slate's Trigger, I run into a couple problems with transients. My double kick will sometimes be too close together and happen in a way where Drumagog can't pick up the differentials. Same thing when I have a song where the snare hits are two at a time. If you listen to "Cowboy King" by Asking Alexandria, the part right after the breakdown, the drummer is hitting the snare twice at a time. I run into the same problem when replacing; running into transient problems. Does someone have a recommendation they would like to share?

Much Appreciation!

1. i recommend not compressing steven slate samples. use transient modification.

2. one word answer = manually. you gotta do it by hand. if you don't tell the "computer" what hit you want where, its just gonna choose the wrong one most of the time. there are things that will help steer it in the right direction, like the resolution setting in drumagog which will cause the replacer to wait before triggering another hit. but its not perfect.