Gamers, what are your decisions?

I just got done playing CoD 4, fuckin awesome game. Can't wait for the new one! Fallout 3, Farcry 2, and how has only two people mentioned DEAD SPACE!!! That game looks sick!
 
If anybody wants to get decimated [seriously] at CoD4 on PS3, my name is TheCynic. Throw me an add... seriously.
 
hey..let´s make a COD4 UM clan;) I own it on the PS3..anyone, too ? I think, it´s the best game since Perfect Dark on N64.

If anybody wants to get decimated [seriously] at CoD4 on PS3, my name is TheCynic. Throw me an add... seriously.

Yeah man, I will add you. My name is KILLERSPIELER. See you at the front:)
 
I'm just playing Fallout 3 for a week and gonna get Far Cry 2 today. Both Xbox360. Since I'm a Mortal Kombat geek for a loooong time I'm looking forward to Mk vs. DC. Sounds lame? Sure. It will be. But I'm a geek.
 
Its not CoD5, guys... its World at War.. its like an in between. IW is making CoD5. At least from the last shit I heard. I know some people that work in the game industry

Yeah, I said CoD5 cos it's shorter, too :lol:

There's actually never gonna be a CoD5, they're gonna have individual names for each forthcoming title. No words of IW making the next one either, yet...

... Atleast, until 'World At War' flops :lol:


hey..let´s make a COD4 UM clan;) I own it on the PS3..anyone, too ? I think, it´s the best game since Perfect Dark on N64

I have it on the 360. Anyone wanna add me, my Gamertag is KOOshMeist665 (I think)
 
Fallout 3 (preordered the collector's box, hopefully Bethesda didn't fuck up the game to the lowest common denominator like they did when going from Morrowind to Oblivion)


Unfortunately they did (I tried the Xbox360 review version)
 
Fallout 3 (preordered the collector's box, hopefully Bethesda didn't fuck up the game to the lowest common denominator like they did when going from Morrowind to Oblivion)
maybe check out Far Cry 2, it could be similar to Andy McNab's book Recoil, which should be fun :)

On PC of course.

what's wrong with Oblivion? I think is a great rpg.
Too big to explore? the main quest too short?
Graphic wise the environment on Oblivion is really medieval, while Morrowind is too much "fake" too much like the neverending story, I mean it's not a D&D kind of Rpg but it's more of WoW rpg.
I like when rpg are more medieval ;)
Just an opinion ;)
 
I just bought Battlefield: Bad Company and it's been pretty fucking fun! You blow up anything, take a big machine gun and shoot down a whole fucking forest! Am I the only one that really hates the philosophy of EA in the whole "No gore, No blood" in games? dismemberment and blood would be nice in a semi-realistic war game. Shooting with a fucking machine gun would easily rip off body parts and stuff like that. well fucking EA wants to make it rated Teen...

I thought CoD4 went old pretty fast? still it was cool though. Check out Condemned and Condemned 2 btw. Horror FPS excellence! fucking A!
 
what's wrong with Oblivion? I think is a great rpg.
Too big to explore? the main quest too short?
Graphic wise the environment on Oblivion is really medieval, while Morrowind is too much "fake" too much like the neverending story, I mean it's not a D&D kind of Rpg but it's more of WoW rpg.
I like when rpg are more medieval ;)
Just an opinion ;)

Too LITTLE to explore :) Especially after Daggerfall (infinite area) and Morrowind (five to six times larger than Oblivion).

But my main problems with Oblivion are:

- Leveled creatures and loot. There is no incentive whatsoever to improve your character, since the enemies will always be as tough as you, regardless of the area. In Morrowind you could run into an area where you would get your ass handed to you if you went there ill-prepared or too low level. You could just pass it and return later to totally obliterate the area with impunity :) In Oblivion it doesn't matter anymore, which is boring. And at certain point, every goddamn random thug would carry Daedric armor, which in the lore is supposed to be something only centuries old mages (such as Divayth Fyr in Morrowind, the only person in the entire game to have an almost complete set! You could only get a second set by finding a piece here, another there in the deepest depths of an ancient cave inside a volcano) could ever even hope to land their hands upon.

- The ENDLESS copypaste Ayleid ruins and caves. You could shoot enemies "blindly" in a brand new cave and hit with 80 % accuracy, because you knew it beforehand where the enemies would be :puke: In Morrowind, all creatures, caves and ruins were hand-made one by one, making almost every one completely unique and with lots of neat details to be found.

- There's like three or four voice actors in the entire game. If you can't do it properly, don't do it at all. They should've used a purely text-based system with only the key characters having voice actors, like they had in Morrowind, and how it is in Fallout/Fallout 2. That way you could have a helluva lot more variety and interesting discussion paths to follow.

- The Oblivion world simply feels empty, and in constant state of waiting for a script to be activated when your character walks over a spot. It's like the world is simply there for you and you only. If you'd disappear, the whole of Cyrodiil would simply stop. That removes all the immersion and the feeling of being a small part of a much bigger scheme, with ability to change how events turn out. In Morrowind, key characters could and WOULD die if you didn't protect them (and the game would not end). In Oblivion they don't matter at all, since they are immortal anyway. And slightly related to the leveling and this, the immersion is also lost because a single random Imperial guard would own every creature in the game, so another reason for you is lost - they would not need you to kill Mankar Camoran and Mehrunes Dagon, a single random guard could do it much easier.

- Also the whole armor system was completely watered down. Maybe in Elder Scrolls V you only have one item called Armor and one item called Weapon :Smug: I want to be able to enchant my pauldron, left hand gauntlet, right boot, with whatever I want to. Oblivion screwed that up completely compared to Morrowind. Same thing with enchanting items. In Morrowind you could hand-pick the stats to suit your needs vs. charge/uses available, not to mention have a much bigger capacity for various statistic improving enchantments. The classic is of course the 1-47 Constant Effect Fortify Attribute. Same for skills, which you could improve beyond 100 to bring your character inhuman attributes, just like magical items SHOULD in game. In Oblivion only TWO damn skills do anything beyond 100 (Athletics and Acrobatics). In Morrowind, almost all skills would provide advantage beyond 100.

- All the quests in Oblivion are: "Go to place X, get/kill item Y, return for jack shit as a reward". If all quests would be as inventive as the first Blackwood Company quest, all would be well. But no, it's like they added the majority of the quests as an afterthought.


Of course, some of these can be fixed with mods like Crowded Roads, Curse of Hircine, Oscuro's Oblivion Overhaul, Wilderness Creatures, and so on, but why couldn't they just make them right straight away.

Not to mention the feeling. Oblivion is just an endless happyhappyjoyjoy area with no rough edges, while Morrowind felt completely alien with lots of darkness, gritty places and completely different landscapes depending on the location.
 
I gotta say that loot and inventory managing is the most annoying thing ever. I really can´t understand how people can like this shit. Gain level and skill points to spend on powers and atributes that you like is awesome, but have to look around corpses, compare wich items give you more bonus, wich one you should carry on your inventory to sell later, etc is incredibly boring. It sucks that some really cool games have this system, like Oblivion, Diablo, Mass Effect, most RPGs, etc.

I can remember playing X-Men Legends 2 and having to manage 3 different equipments to 4 characters at the same time. After two levels I simply stopped picking up items. At least they kind of fixed it on Marvel Ultimate Alliance.

Am I the only one that really hates the philosophy of EA in the whole "No gore, No blood" in games? dismemberment and blood would be nice in a semi-realistic war game.

Dismemberment and blood would be nice on ANY game. I really hate how I can´t blow people to pieces with the rocket launcher on GTA IV.
 
Too LITTLE to explore :) Especially after Daggerfall (infinite area) and Morrowind (five to six times larger than Oblivion).

But my main problems with Oblivion are:

God it was long but very exhaustive :)
maybe I should play again morrowind.
I didn play so much morrowind because of what I said, I know seems stupid but I need an RPG with dragons and swords very nerdy I know lol
... or a great sci fi like Deus EX 3... goddamn I can't wait to play Deus Hex 3!!!

cheers
 
Anyone have a ballpark release date on DE3? I was under the impression it was gonna be like a late '09 title :erk: And god do I hope they don't continue the dumbing-down route started in Invisible War (which I still thought was pretty good)
 
For those of you who have a 360 and want to play a good RPG, I highly recommend Tales of Vesperia (if you don't already have Mass Effect that is). It has a great story and cast of characters. It kind of has an anime style to it but you don't have to like anime to enjoy this game. Hell, you can hate anime and enjoy this game.