Hey guys, long time no see!
General question: How the hell do you guys keep your rhythm guitars from being too harsh and piercing in the upper mids and treble areas when using amp sims & impulses? I can eq it and make it better, but then it starts to sound dull and lifeless instead.
I use the latest version of TSE x50 (which is by far the best amp sim I've tried) and have tried gazillions of different impulses, and I use FabFilter for post-eq.
Guitars quad tracked... two pairs with somewhat different sounds panned L<->R. Separate post-eq for each group of two. Hi/lo-cut, a little low mid scoop, and one wide cut (or 2-3 narrow cuts) in the 2-4 KHz region where the obvious problem frequencies are. When I have a "good" sound it's still too harsh, and if I try to get rid of more stuff above 2KHz it get's dull or just weird.
How do you usually treat your post-eq?
(And yep, I saw the video like 3 threads down. That's basically how I do it already.)
Thanks!
General question: How the hell do you guys keep your rhythm guitars from being too harsh and piercing in the upper mids and treble areas when using amp sims & impulses? I can eq it and make it better, but then it starts to sound dull and lifeless instead.
I use the latest version of TSE x50 (which is by far the best amp sim I've tried) and have tried gazillions of different impulses, and I use FabFilter for post-eq.
Guitars quad tracked... two pairs with somewhat different sounds panned L<->R. Separate post-eq for each group of two. Hi/lo-cut, a little low mid scoop, and one wide cut (or 2-3 narrow cuts) in the 2-4 KHz region where the obvious problem frequencies are. When I have a "good" sound it's still too harsh, and if I try to get rid of more stuff above 2KHz it get's dull or just weird.
How do you usually treat your post-eq?
(And yep, I saw the video like 3 threads down. That's basically how I do it already.)
Thanks!