Ok, guys. First of all, thanks for all the replies. I changed some more stuff and re-eq'ed the snare and kick tracks (but I still don't like how the kick sounds). Tell me what you think. I'm also including a version with guitars and bass (very raw):
Drums only
"mix"
Oh, by the way, I took some tips on snare and kick eq and compressor from this video (as well as the tips posted here):
Drums only
"mix"
It's superior drummer 2 + The Metal Foundry so I guess I can virtually do whatever I (you) want me to do with it. I disabled all bleeding for me to make it easier (as it is my first time recording something, I didn't feel like getting into gating and stuff, at least not for now). So there was no room mic (because I disabled all bleeding), but I can enable bleeding and bounce a room track. Actually, SD2 has a "close ambience" and a "far ambience", should I enable bleeding for all instruments on both an bounce them?btw, if you havent got room mics, turn all processing off and then export a wav of the entire drum track, import it on a new track, put a nice room reverb on it, 100% wet, and process that like a room mic track. compress the fuck out of it, high-pass at 200hz or so, turn it upppp. It won't sound quite the same, but it'll be better than nothing.
Oh, by the way, I took some tips on snare and kick eq and compressor from this video (as well as the tips posted here):
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