OK.
Adventuring is dangerous, so any character in an RPG is going to be in danger. Which means sooner or later, serious injury.
Games don't deal with healing very well. Just wait and rest, and BOOM, good as new. Doesn't take into account horrible medical conditions back in medieval/Renaissance days, it's just another way of downplaying the idea of getting into life and limb threatening situations.
LotFP: RPG, it's one roll per healing period, determined if you got better, got worse, and it's all based on the character's stats, not some random figure.
Now all I need to figure out is how to make decent autopsy rules. If characters can be poisoned, get diseased, and get injured, a doctor should be able to determine how someone died. And would death by a spell be detectable by a doctor? If someone gets fireballed and dies, can a medical examiner tell it was magical fire and not 'real' fire?
Coming soon, the new supplement, LotFP: RPG- Quincy! What's Jack Klugman's combat skill level, anyway?
Adventuring is dangerous, so any character in an RPG is going to be in danger. Which means sooner or later, serious injury.
Games don't deal with healing very well. Just wait and rest, and BOOM, good as new. Doesn't take into account horrible medical conditions back in medieval/Renaissance days, it's just another way of downplaying the idea of getting into life and limb threatening situations.
LotFP: RPG, it's one roll per healing period, determined if you got better, got worse, and it's all based on the character's stats, not some random figure.
Now all I need to figure out is how to make decent autopsy rules. If characters can be poisoned, get diseased, and get injured, a doctor should be able to determine how someone died. And would death by a spell be detectable by a doctor? If someone gets fireballed and dies, can a medical examiner tell it was magical fire and not 'real' fire?
Coming soon, the new supplement, LotFP: RPG- Quincy! What's Jack Klugman's combat skill level, anyway?