Yeah, the guitars need to come up. I actually had them a lot higher in the mix but then I think I cleared the automation at the beginning of the guitar track and they stayed lower. I'll boost them back up. No samples used on the drums, but I do have two DFHS kicks going on. On is the Sonar kick for the nose of the kick and the Premiere kick provides most of the roundness in the bottom. It is gated, then EQ'd, then compressed for attack, then severely limited with an L3 multimaximizer with a long release, then compressed again for attack. I'm really starting to like this method of compression. The reverb adds makes a huge difference in the kick. Its the Lexicon kick preset in Sonar 5. I added reverb, then compressed, not the other way around.