- Oct 5, 2008
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Hi Guys,
I had some questions in a previous thread about overheads and hi hats that were like 3 to 4 db louder than any cymbal hits in overhead mics.
Here's a short summary.
Here's the original thread.
http://www.ultimatemetal.com/forum/...g-drums-takes-midi-problems.html#post10827184
So I have taken everyone's advise and created a test.
Original Overheads Only:
https://dl.dropboxusercontent.com/u/1794391/Test (Original Overheads).mp3
You'll notice the hi hat is way too loud. No hi hat mic in this mix down. I feel the cymbals drowns out waaaay too much. I cannot raise the volume on the overheads as the hats will then be too loud.
*Original Hi Hats
*Original Ride
*Original Overheads
Superior Overheads Only:
https://dl.dropboxusercontent.com/u/1794391/Test (Superior Overheads Cymbals_Hats_Ride).mp3
This is only superior drummer cymbals, hi hats and ride (Programmed).
Original Overheads Blended with Superior Cymbals:
https://dl.dropboxusercontent.com/u/1794391/Test (Original Overheads With Superior Cymbals).mp3
Here I used the original overheads, hi hats and ride. Only the Cymbal hits are re-inforced with superior cymbals. Basically they are layered.
I prefer the the "Original Overheads Blended with Superior Cymbals" mix because of the space and realism compared to the only superior mix. Also the original overheads only mix does not compare for me though.
Which track do you guys prefer? Also ignore the volume differences between the overheads in the difference tracks.
Thanks In Advance
I had some questions in a previous thread about overheads and hi hats that were like 3 to 4 db louder than any cymbal hits in overhead mics.
Here's a short summary.
Hi Guys,
I am busy converting real drums takes to midi. I currently use Drumagog on each track and use the Midi out function. It works great for the Kick and Snare. I am having great difficulty triggering the toms properly. I found that putting a hi pass filter before Drumagog helps, but not entirely. Does anyone have any advice as to how to make the toms trigger accurately?
Then, my biggest problem is trying to trigger/extract the cymbal hits from the overheads and the hihat hits from the hi hat mics... I know this is a long shot as it does not seem possible but, is there a more efficient way of getting the midi from the Overhead tracks?
Currently I have to manually enter the hits into the midi track.
Thanks in advance
Here's the original thread.
http://www.ultimatemetal.com/forum/...g-drums-takes-midi-problems.html#post10827184
So I have taken everyone's advise and created a test.
Original Overheads Only:
https://dl.dropboxusercontent.com/u/1794391/Test (Original Overheads).mp3
You'll notice the hi hat is way too loud. No hi hat mic in this mix down. I feel the cymbals drowns out waaaay too much. I cannot raise the volume on the overheads as the hats will then be too loud.
*Original Hi Hats
*Original Ride
*Original Overheads
Superior Overheads Only:
https://dl.dropboxusercontent.com/u/1794391/Test (Superior Overheads Cymbals_Hats_Ride).mp3
This is only superior drummer cymbals, hi hats and ride (Programmed).
Original Overheads Blended with Superior Cymbals:
https://dl.dropboxusercontent.com/u/1794391/Test (Original Overheads With Superior Cymbals).mp3
Here I used the original overheads, hi hats and ride. Only the Cymbal hits are re-inforced with superior cymbals. Basically they are layered.
I prefer the the "Original Overheads Blended with Superior Cymbals" mix because of the space and realism compared to the only superior mix. Also the original overheads only mix does not compare for me though.
Which track do you guys prefer? Also ignore the volume differences between the overheads in the difference tracks.
Thanks In Advance