superior drummer 2's transient fx was made by??

Just tested Bittersweet Transient Designer, it sounds awesome. It's like a compressor with awesome settings, I can't really explain past that.
 
The idea is it makes the transients (the loudest parts) more/less obvious - on drums, it's about making the instant the stick/beater hits the skin really stand out. They also often have decay/sustain controls to adjust the 'ring' or fade out of the hit too, so for instance on a kick hit you can make the 'smack' stand out and the 'whump' shorter and more obvious.

Steve
So, let me see if I got this right, could one, hypothetically speaking, achieve the SAME result using a compressor?
 
So, let me see if I got this right, could one, hypothetically speaking, achieve the SAME result using a compressor?

SIMILAR, sure. The transient designer is different from a compressor in that it has no threshold control. So you get more consistent results with material that has greater dynamic range.
 
you pretty much can't get away with an amazing drum sound without a transient designer

need attack and sustain. its better than using compression which doesnt translate after programming (because you're putting pre-compressed hits together rather than hits into a compressor)

people love slate samples, they've been through a transient designer of some sort, no doubt.

exactly my man. never liked the sonnox when I demo'd it.

I use the SPL a LOT. The trick really is to automate the shit out of it. It can make the attacks huge and punching in a chorus and then it can get all spitty and disgusting in the verse...

i always use somerthing like psp's mixsat after the TD though. Shit just gets too spikey.
 
i feel like a god damn idiot for not using transient designers i just used one now and like all my drums finally have that POP i've been looking for also for us reaper users JS transient shaper/controller works really nice too