Hey! I've just got SSD 3 Platinum! (For those who was in a stone age SSD states for Steven Slate Drums, more info at www.stevenslatedrums.com)
I must say that I'm very excited with the amount and quality of samples included, this is definetly what I needed for drums augumentation. Anyway this thread is called not only to thank Steven for the great job he did to bring us this library but to cover some details of working with the plug in itself. I have some reasonable questions concerning the workflow with SSD.
1. The ability to "bounce" (as it is called in DFH Superior). I used to have a direct mic signal seperately with the room on a dif tracks. Yes, you can export the direct bus by soloing every drum & then export the room bus by soloing it. BUT humanization. You will have different sounds going from your direct snare track and from a snare room )) The only one option I found yet is by recording all separete busses on a seperate tracks in PT in a real time, works pretty well. in cubendo you do not have the ability to record on a track nothing except the interface input, so this will not work there.
2. "Stereo" Room & overheads (are they realy STEREO? cause it seems to me that they are mono, maybe i'm wrong)
3. Velocity layers behaviour and...indeed strange humanization system (it seemed quite strange, perhaps after superior and addictive). How do you get them sound more natural?
I think there are some more questions appeared in mids of the SSD users, it will be great to share them here.
I must say that I'm very excited with the amount and quality of samples included, this is definetly what I needed for drums augumentation. Anyway this thread is called not only to thank Steven for the great job he did to bring us this library but to cover some details of working with the plug in itself. I have some reasonable questions concerning the workflow with SSD.
1. The ability to "bounce" (as it is called in DFH Superior). I used to have a direct mic signal seperately with the room on a dif tracks. Yes, you can export the direct bus by soloing every drum & then export the room bus by soloing it. BUT humanization. You will have different sounds going from your direct snare track and from a snare room )) The only one option I found yet is by recording all separete busses on a seperate tracks in PT in a real time, works pretty well. in cubendo you do not have the ability to record on a track nothing except the interface input, so this will not work there.
2. "Stereo" Room & overheads (are they realy STEREO? cause it seems to me that they are mono, maybe i'm wrong)
3. Velocity layers behaviour and...indeed strange humanization system (it seemed quite strange, perhaps after superior and addictive). How do you get them sound more natural?
I think there are some more questions appeared in mids of the SSD users, it will be great to share them here.