...more specifically, over the stereo mix.
What are your thoughts on this? Is it destroying the music?
I was listening to The Haunted's "One Kill Wonder" the other day and it got me thinking. The drums...are GONE. I attribute this to the brickwall limiting. If you take a song off of that disc (or virtually any modern metal song) and take a look at the waveform, the entire song seem to be one giant square wave, ha! The song rides the meters right on 0db the ENTIRE time.
I'll be mixing my stuff, and it'll sound great. The snare has a nice tight attack, the bass drums have a nice click to them, etc. As soon as I start putting multi-band comps and limiters over the mix the drums disappear. I have experimented with attack times, release times, and threshold levels and I can never get a mix to be loud and have good drums at the same time. Any pointers?
To the layman, a quiet mix is a bad mix. I have experienced it time and time again when I pop my own mixes in for friends to hear and they'll reassure me that it NEEDS to be louder.
To the amateur and pro engineer a quiet mix usually means a good helping of dynamics which generally sounds quite nice, but the general public doesn't hear this.
I've read articles on how brickwall limiting in fact DOES affect the casual listener, but only in a subconcious way. They'll find themselves turning off really loud music, but they won't know why. They won't know the difference between a song that is loud because the volume on the stereo was turned up, and a song that is loud because of brickwall limiting.
My main gripe I suppose is my drums in my own mixes. They suffer so horribly because of the limiting and comps, but yet at the same time I would like to compete with the pro studios churning out all these loud CDs.
What are your views on the subject? Any tips to help me with getting a good strong, loud mix with good dynamics (especially preserving the drum attacks)?
I'm using two good mastering limiters, the limiter from Ozone's Izotope and the Waves L2.
What are your thoughts on this? Is it destroying the music?
I was listening to The Haunted's "One Kill Wonder" the other day and it got me thinking. The drums...are GONE. I attribute this to the brickwall limiting. If you take a song off of that disc (or virtually any modern metal song) and take a look at the waveform, the entire song seem to be one giant square wave, ha! The song rides the meters right on 0db the ENTIRE time.
I'll be mixing my stuff, and it'll sound great. The snare has a nice tight attack, the bass drums have a nice click to them, etc. As soon as I start putting multi-band comps and limiters over the mix the drums disappear. I have experimented with attack times, release times, and threshold levels and I can never get a mix to be loud and have good drums at the same time. Any pointers?
To the layman, a quiet mix is a bad mix. I have experienced it time and time again when I pop my own mixes in for friends to hear and they'll reassure me that it NEEDS to be louder.
To the amateur and pro engineer a quiet mix usually means a good helping of dynamics which generally sounds quite nice, but the general public doesn't hear this.
I've read articles on how brickwall limiting in fact DOES affect the casual listener, but only in a subconcious way. They'll find themselves turning off really loud music, but they won't know why. They won't know the difference between a song that is loud because the volume on the stereo was turned up, and a song that is loud because of brickwall limiting.
My main gripe I suppose is my drums in my own mixes. They suffer so horribly because of the limiting and comps, but yet at the same time I would like to compete with the pro studios churning out all these loud CDs.
What are your views on the subject? Any tips to help me with getting a good strong, loud mix with good dynamics (especially preserving the drum attacks)?
I'm using two good mastering limiters, the limiter from Ozone's Izotope and the Waves L2.