Metaltastic
Member
- Feb 20, 2005
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I think ideally setting levels for each instrument with plenty of headroom makes the most sense. Once you start adding up tracks and bussing and all that jazz your going to be turning all your faders down just for headroom to mix. If you track instruments evenly you've already got a decent "mix" before you even start mixing.
It's not my fault. I could see Fart666 or Felch666.
if you track at -12 then a certain percentage of the available values of each sample will never be used. You are limiting the number of sample values between your peak volume and complete silence, meaning an effective reduction in bit depth.
But when you have a max range of 144 dB at 24-bit resolution, you can't seriously believe only making it even to like 120 dB (AKA -24 I assume, unless I'm missing something) will make any sort of noticeable difference, especially with how low a noise floor most gear has these days; as I mentioned, I'd be more concerned with pushing the analog stages of prosumer pres and converters (but also, to be clear, I doubt that would make more than like a 3% difference in the sound quality of the final product, but hey, this whole thread is about nitpicking anyway, so why stop now )
It's not the dynamic range i'm really talking about being a problem, it's the resolution within that range
That's understandable, but shouldn't really matter much since the end product will likely be downsampled to 16-bit. You can effectively track at -50dB and still be getting the same bit depth as your end product. Not that it would be advisable... nor sane, but all the same it illustrates to not get too caught up in this.
If you have converters that are properly calibrated (ie. not RME... sigh) you'll have 0dBVU corresponding to roughly -18dBFS. 18dB of headroom, corresponding to the headroom of good, high-end mixing consoles. So if all your outboard were calibrated for this, you would track the bulk of your steady state signals around -18, with your transient peaks shooting up to -12 or whatever.
I tend to work a little bit edgier, with the bulk of signals around -12dB and the peaks hitting around -6. I find I brickwall most of the time while I'm mixing, so it just makes more sense to me.
I don't follow; the amount of bits that are 1's (or the size of the binary number) simply determines the amplitude of the signal, so the resolution won't be affected by the level of the signal; it's not like bits aren't being used at lower levels, they're just smaller values (more 0's)
Oh wait, I think I'm getting it - because the range between largest and smallest numbers is reduced with a lower signal, there isn't as much detail between those because your precision is limited by the size of the binary word (similar to using a float vs. double in C++); however, when you're working with 24-bit words (and thus have 2^24 possible values), and the difference is whether you're peaking at -20 (or even -40) or 0, jesus fucking christ, the difference has gotta be like a fraction of a percent (I'm sure it would be possible to figure it out, but I'll pass )