triggering blast beats with a guitar

its three audio tracks, all with the same input (the guitar di)

then i put pod farm on one, and drumagog on the other two

drumagog was running in live mode with the resolution numbers set so to create blasts...

edit: drumagog was in simple mode
 
that is the fucking coolest thing i've ever seen! so what - drumagog was replacing on each channel with what exactly? 1 channel kick, another channel snare?

i'd love more details on that - its fucking animal!
 
That's pretty awesome. Maybe make a few tracks with a tremolo or chopper effect before drumagog to create different beats like a slower HH or something. You could add a 1/32 note delay to the snare track for the black metal (crossover) blast.
 
dude it would be even more badass if you could somehow get notes past a certain range to do snare and hi-hats and the lower range to do kick and hi-hats.

If you had something like the Gibson Robot guitar, you could actually do that.... Just do a riff like anything As I Lay Dying has, and split each string into a different signal...

... just a thought.
 
I tried this out very sucessfully earlier! Might post a video of a cool one-man-song i did.

I also tried to use a track for pitching down one octave, and running it throught AmpegSVX but the latencey from the pitcher is pretty huge (even for my i7..)

Furthermore I tried to use my lightest string for Toms. 24fret = a certain frequenzy, boost it as fuck, cut everything else. Drumagog triggers only on that frequenzy (high Q), then same for 12th and 1st fret (loose string will send to much signal when you tremolopick it)

It worked okay, but it sounds stupid with the guitar in the backround.
 
Ok talking about how to improve this just made the thread gay. Just sayin'. :lol:
 
its really not that difficult

set drumagog to simple mode
set the quality slider to minimal (1 ms latency)
turn off auto align
turn off dynamic tracking
set your resolution to a number of milliseconds you want the blast beat to repeat (64 ms is a good starting point)
set your threshold to like -20

send your guitar DI to the drumagog, then guitar DI to anoterh track running an amp sim

play!

in this video i have the kick and snare set at different resolutions, so they sound like a euro blast

and since a palm mute has a large spike but a small sustain wave form, it only triggers the kick and snare once at the beginning of the palm mute