- Oct 6, 2009
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Hi all,
I got stuck a little bit in a project I'm mixing.
The reason are the drums. The drummer is one of this ultra fast, 250bpm blast / double kick players.
I usually don't have an issue with mixing kick drums that I like. But in this case, I don't get the things right.
Once I found the sound I wanna hear (a sound that kicks ass in slower parts), the ultra fast ones are just too boomy. At this point I get a constant "boom" sound in the low end that masks the bass guitar to much in my opinion.
If I reduce the "boom" sound in the low-end (with a high pass filter / multiband compressor below 100Hz) I get this crappy brutal death metal kick sound that sounds like every hit will pierce a needle through my eardrums.
Then I try to balance out the highs to get a warm and smooth sound again..
But I ended up with a kick sound that sounds like shit.
I did a search throughout the web (and this forum) but didn't found a way to solve this.
To give you an example what I'm trying to reach:
I'm looking for this pretty thin and smooth kick sound that don't masks the low end in fast parts, but still blends through the mix and sounds nice in slower parts.
For metal, I really like Steven Slate Drums. I use them for about two years now and I'm pretty pleased with them. But I don't get them work in that really fast parts. They sound too aggressive if I reduce the lows a bit.
While I'm looking for an answer that solves this problem, I was wondering how you guys dial with sampled double kick parts beyond 200bpm?
Do you also get this constant boom in the low end? If yes, what are you doing to solve this?
All the best,
MR
I got stuck a little bit in a project I'm mixing.
The reason are the drums. The drummer is one of this ultra fast, 250bpm blast / double kick players.
I usually don't have an issue with mixing kick drums that I like. But in this case, I don't get the things right.
Once I found the sound I wanna hear (a sound that kicks ass in slower parts), the ultra fast ones are just too boomy. At this point I get a constant "boom" sound in the low end that masks the bass guitar to much in my opinion.
If I reduce the "boom" sound in the low-end (with a high pass filter / multiband compressor below 100Hz) I get this crappy brutal death metal kick sound that sounds like every hit will pierce a needle through my eardrums.
Then I try to balance out the highs to get a warm and smooth sound again..
But I ended up with a kick sound that sounds like shit.
I did a search throughout the web (and this forum) but didn't found a way to solve this.
To give you an example what I'm trying to reach:
I'm looking for this pretty thin and smooth kick sound that don't masks the low end in fast parts, but still blends through the mix and sounds nice in slower parts.
For metal, I really like Steven Slate Drums. I use them for about two years now and I'm pretty pleased with them. But I don't get them work in that really fast parts. They sound too aggressive if I reduce the lows a bit.
While I'm looking for an answer that solves this problem, I was wondering how you guys dial with sampled double kick parts beyond 200bpm?
Do you also get this constant boom in the low end? If yes, what are you doing to solve this?
All the best,
MR
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