I recently installed Win7 64-bit on my system and updated (with a clean install) Cubase SX3 to Cubase 5 (64-bit). In addition, I added an SSD as the system drive and added 6 GB of DDR3, bringing the total to 9 GB DDR3 (3x1GB + 3x2GB). The CPU is still Intel Core i7 920.
All is well, I thought, with such upgrades
Not quite. My Cubase performance is MUCH worse now, even in a cleanly installed system!
I'm now opening some projects I ran without any problems in Cubase SX3 on WindowsXP 32-bit, but I find I cannot use them anymore. The ASIO performance meter shoots straight to 100% and there is a constant stutter in the audio, even with my Fireface 400 at 1024 samples latency and bandwidth limited to just Analog
The major offenders seem to be impulses. With a full mix going, if I bypass the FX on four rhythm guitar tracks, the ASIO meter drops down to about 65%. Why on earth would impulses suddenly eat so many resources ONLY in Windows 7? And not in Windows XP...
I can't help but wonder what the hell Microsoft did to the audio backend after Windows XP, because some of you may remember my other problems with Win7 (some built-in limiter ducking music when I play a game, and reamp signal being much quieter with identical settings).
Edit:
Perhaps the 32-bit bridge is very inefficient in Cubase? Making 32-bit plugins take a helluva lot more resources to run.
All is well, I thought, with such upgrades
Not quite. My Cubase performance is MUCH worse now, even in a cleanly installed system!
I'm now opening some projects I ran without any problems in Cubase SX3 on WindowsXP 32-bit, but I find I cannot use them anymore. The ASIO performance meter shoots straight to 100% and there is a constant stutter in the audio, even with my Fireface 400 at 1024 samples latency and bandwidth limited to just Analog
The major offenders seem to be impulses. With a full mix going, if I bypass the FX on four rhythm guitar tracks, the ASIO meter drops down to about 65%. Why on earth would impulses suddenly eat so many resources ONLY in Windows 7? And not in Windows XP...
I can't help but wonder what the hell Microsoft did to the audio backend after Windows XP, because some of you may remember my other problems with Win7 (some built-in limiter ducking music when I play a game, and reamp signal being much quieter with identical settings).
Edit:
Perhaps the 32-bit bridge is very inefficient in Cubase? Making 32-bit plugins take a helluva lot more resources to run.