A call to the established guys!

+1 to everything Ermz said. It's pretty much exactly how I got into this, but I had the advantage of playing in a band for a few years that saw some small form of success. It totally changes the way you record another band, because you have first-hand experience with touring, dealing with labels, merchandizing, promotion, management, etc. This makes you extremely relate-able to the artists you work with, which leads me to add one thing - you need to be able to read your clients and know what they want. Get to know them and understand their perspectives, influences, etc.

+2 to Felix - 1 for the Fallout avatar, and 1 for the Skyrim reference :D
 
Well, I am not sure what 'established' is supposed to mean, but I've doing this for a living for the last 4 years or so. I began tracking my own band, doing some very crappy demos and they got to the point people started liking it. Then bands started to pay me to record 'em on my parents' house - that made me turn my bedroom into a studio. It was weird, messy, and well, it sucked lol But as much as it sucked, I made a name as the 'best rock producer in town' and recorded a lot of bands. After some time, I found out that a new and cool studio in town had a vacancy for an AE. I went there, talked to the owner (he knew my name by word of mouth - he heard I was the best rock producer in town...) and got the job. Screwed up big time on a lot of projects, learned a lot doing brazilian music and lost all my rock clients. 3 years later, I was broke, so offered some buddies free songs. Did 4 songs and one of them brought me a lot of clients. Now, I am still at that big studio, but we've got close to zero clients and I am basically living by doing clients on my home studio.

Like Ermz said, being an AE requires lots of time. I have missed a lot of clients (and money) because my time is kinda..weird..have two very young daughters, my wife has a very time consuming job (she's a high school coordinator, works from 7am to 7pm on weekdays and often 7am to 12am on saturdays) and she also is writing her paper to get a master degree. So, a lot of agenda management is required in my case, so you can please the clients, the bills, the wife and take care of the children. I love what I do (specially when I get nice bands), but If I had to choose, I'd be picking a more regular job so I could spend more time with my family, playing guitar, etc. I mean, I love being an AE, but I love my family even more :)
 
+1 to everything Ermz said. It's pretty much exactly how I got into this, but I had the advantage of playing in a band for a few years that saw some small form of success. It totally changes the way you record another band, because you have first-hand experience with touring, dealing with labels, merchandizing, promotion, management, etc. This makes you extremely relate-able to the artists you work with, which leads me to add one thing - you need to be able to read your clients and know what they want. Get to know them and understand their perspectives, influences, etc.

That does sound like a pretty good advantage. Especially because bands can be hard to deal with, let alone work with.
 
I'd give you +2 if you had Fallout 2-era Enclave Power Armor on there... but can't win em all :p

@Olif: It's possible to make a relatively comfortable living for yourself, but you will always be working hard for it. Guys like Joey are doing 6 figures, but their workload is immense, so it's not like they're slacking off and racking it in.

Also, yes, being a musician yourself, and having been in an established and quasi-successful band tends to help a lot. That can really kick start the clientele for a lot of guys, not to mention easing communication through the process.
 
I'd give you +2 if you had Fallout 2-era Enclave Power Armor on there... but can't win em all :p

Hahaha, nice! I should change my avatar to a Khajiit "may you trrrack on warrrrm sands". Bethesda should seriously make a Skooma energy drink, haha.
 
3AM. Perfect time to write this. Gonna make you work to decipher my dissevered rant, har.

Your first port of call will be to do everything you possibly can in order to build your portfolio. You need strong tracks/CDs behind you in order to promote yourself. Whether that involves splitting studio time fees with bands in order to entice them to track with you, doing some jobs for free, or whatever else. Your best bet is to find the most talented local band you can and do what you can to build a CD for them. The word of mouth which ensues from that will be like the stone falling in the pond, from which all ripples ensue.

It's a very slow, gradual process but you will eventually start receiving artists seeking you out based on whatever aspects of your reputation they've heard about. Whether it's that you did a cool CD for band 'x' or whether you're the cheapest guy in town... you need to make sure they have a bone to chew on.

You will eventually get a to a point... and this point is critical, as it may shape your career path from that moment forth. That fork in the road will effectively ask you what you want to be renowned for. Will it be as the guy who works really fast, and turns over projects on a dime? Will it be as the guy who delivers quality, with expense not being a factor? Will it be as a guy who specializes in an extremely narrow subgenre of music and monopolizes it? Will it be as a guy who is a balanced, all-rounder?

Try to think ahead and anticipate what part of the industry you want to be working in down the track. It's very easy to pidgeonhole yourself as the 'day demo' guy, who gets shit bands to record 6 days a week, yet still barely makes enough to pay the bills. It's also easy to pidgeonhole yourself into a particular genre or aesthetic, and get utterly trapped there. My suggestion would be.... when you hit that moment of clarity and you realize 'hey, I'm actually quite good at this', enforce your rates. Make them sustainable, and don't be afraid to turn away a few dozen artists in order to ensure your long-term success. You will likely go through large periods of drought with this approach, but in the end it's where you want to be. You want your skillset to demand an appropriate salary, and not settle for anything less. It's one of the only ways to stop yourself getting trapped in that grind of working with countless nobody-artists who demand too much for too little. You will become jaded, and very likely will leave the industry regretful. Think about creating a lasting career for yourself. Find your niche, work out what you're good at, and capitalize on it.

Word of mouth is still the #1 form of advertising in this industry. Leave good impressions with your clients. Make sure they're very happy with what you've done together. The internet is a very strong auxiliary, as it opens up the entire world to you. If you don't mind specializing as a mix or mastering engineer to a degree, then you can cultivate a great many clients from abroad just advertising on forums much like this one.

Be ready to make significant sacrifice in your social life. No girl you ever meet will be happy with your job, nor the hours you keep. Find a way to manage that, or get used to being single. When everyone is out getting shitfaced on a Friday night you'll be pushing through final revisions on your last mix, trying to make it all count before your mastering deadline on the weekend. While everyone is coming home at 6pm, you'll be saying 'see you tomorrow' to your tracking clients, then follow that up by booting up a mix you have going concurrently, and finishing up in the early morning, only to start tracking again 6 hours later.

It's a real labor of love, so if you want a lasting, professional career, you need to make sure you want it more than just about anything else out there, because you won't be able to have it all. At least not for the first decade or two.

this is badass, totally spot on.

can't stress enough the benefits of doing pro-bono work and building a portfolio early on though. aim to record bands that you like and who's music you enjoy; then just make it happen even if you have to do it for free. you've got nothing to lose, fuck it. you don't deserve any money really, and if you do a good job it will come full circle and you will be rewarded in the long term, garunteed. so many wannabe producers get stuck in the 'pay by the hour' mentality, which sucks ass and the reason so many small and shitty studios stay small and shitty. you should agree on a final fee for an early project and then just be chill about it, especially if you're dealing with a town's 'scene'. make your own effort to do things such as hire pres/cymbals/snares etc specifically for the recording session, it's just as much for your own experience as anything. always value any work that comes your way, use your intuition to adjust rates accordingly and help make things happen; you don't have to let yourself get walked over but why not be the guy who will happily negotiate a rate or take payment in beer/nugs because someone has a tight budget, especially if you only have average gear and no sparkling resume and have no real right to demand $$. cutting a cheap deal is a great way of ensuring you don't get hassled too much when dealing with annoying/clueless shitmunchers, keeps the ball in your court and makes the whole process easier if it's something so shitty you don't even want your name on it.

im about at the point where im engineering/producing/mixing full time at the lowest level imaginable, it's sort of just beginning to take over as my main deal; i kinda just put myself out there as being the guy who's always available to do an overnight mix and master on a track for 100 bucks or tune a couple vocal tracks for 50; and eventually that picked up now i have something different going on every week and the legit band sessions are starting to get booked up. :kickass:
 
Not really overly established but fuck you, I want to share! :p

I started learning recording to capture my own music, and that's still my passion and where I experiment and learn new techniques. I started with a shitty Zoom drum machine and a Fostex 4 track cassette, and the first time I heard my riffs double tracked with a programmed beat and drums it was magical! Like a composer must feel hearing his vision come to life. From there it was just working and gaining experience recording albums with the bands I was in. I got to work with a schooled engineer on one album for a band I was in and that introduced me to DAW recording and a lot of other things so that was a big leap. Another was finding this place and learning from Andy and all the other great posters here.

After that the band I was in got signed and got a little more success than most bands locally. People liked the sounds they were hearing from those albums and the solo stuff I was releasing and starting asking to record with me. Those early first releases went well, we built good relationships, they spread the word and gave me repeat business as well. Finally this last year I got a space (basement) with a couple of partners so I could have a place to do live drums and re-amping (loud shit!), while still keeping my mix space at home.

I'm still working a day job but pretty much maxed out at far as spare time and producing, even with my band on hiatus. Probably have to re-organize things and make some choices!
 
^ yeah, fuck yourself, but thanks for sharing, good read! :) and to you as well, solphilcox! i'm thinking about throwing out some applications for an internship in a studio around here, guess that would be quite cool :) but i'm just too busy with my studies at the moment, hope i find some time in the beginning of 2012.
 
I'm still on a long road to establishing myself but I'll share one thing that works for me:

Low pass filter EVERYTHING at 735hz.

Just kidding. No, what I wanted to say was just think about the reason you start this journey anyway - music. Music is a very powerful thing and it's important to so many people. Because of that - I try my hardest not to be a cynical bastard. At the end of the day you're interacting with real people and the common ground is music. Be respectful and make sure people respect you. I strongly believe you can do amazing things just by being a good person and making other people feel good about what they're doing. Immerse yourself in the energy and excitement the band feel having their tracks recorded and take pride that you're the reason for it.

If you're that person that's genuinely convinced drummers can't count to 4, or guitarists don't know how to tune guitars, then I feel truly sorry for you - the best job in the world has now become as mundane as sitting in an office. It's up to you to get the best out of someone. When you do - its an amazing feeling.

That's just my own ethos I take into every session. It's a bit more spiritual than practical but just as important I think. If you're looking for practical advice - Ermz' post has hit the nail on the head.
 
Music is a very powerful thing and it's important to so many people. Because of that - I try my hardest not to be a cynical bastard. At the end of the day you're interacting with real people and the common ground is music. Be respectful and make sure people respect you. I strongly believe you can do amazing things just by being a good person and making other people feel good about what they're doing. Immerse yourself in the energy and excitement the band feel having their tracks recorded and take pride that you're the reason for it.

+100
 
It´s nearly 2012 now.
Everybody who wants can make music at home using pod/podfarm and any drumsoftware.
So I think you only gonna make it if you can bring something to the table the bands are realy missing when working out of there badroom.

-You have to be a realy good engineer who can deliver better sounds then the sims do

-You need to have the ability to push the musicians in the right direction
To help them make the boring songs interested.No matter how bad the song is in the first place, you need to be able to see the good things in it and try to make the best out of it.

-You need to be a nice guy to work with. You need to know when to shut up, and when to raise your voice.

-You have a responsibility to the musicians. So no matter what, the demo/ep/album needs to sound awsome in the end.
Thats the only way you can charge what you need to live from it. And thats not 50$ a song ;)

-And also get or rent a studio (even its a small one) because of the clients.
Why should anyone pay you XXX money in the first place if you work out of the same place he/she does.

-Be unique and find you own style.
IMHO in the end, costumers will come to you because of your sound and how you handle people, and good things others told about you....


Thats a couple of points I got on my mind
 
^ yeah, i'm glad for the advice, but actually that was not really what the thread was aiming for :D still, thanks man :)