Anything like beatdetective for sx???

LSD, what often gets overlooked is that not everyone wants to quantize 100%. I love to go like 75%, to have the drum track tightened up seriously, but still have some of the original feeling left in there. I know iterative Quantizing is possible in Cubase (hell, I'm doing it all the time), but of course it's even more complicated than the method you refer to. So I guess, at least for me, something like Beat Detective could be a real time saver.
 
how are you usually doing it?

The Basic principle is to get midi notes from the hits, do the iterative quantizing in midi, and then transfer that back to audio. Sounds pretty fucking stupid, eh?

Someone over at the Cubase/Nuendo Forums actually made a PDF outlining the process in great detail. You can get it here: ftp://bullmoondigital.com/pub

This is not the exact way i'm using it, changed a few minor things to better suit my needs. But this is the basic principle, go from there. It's more work, but you can still recognize the drummer afterwards. So for me, it's worth it. But honestly, I'm bitching about the process every fucking day, so I can absolutely understand anyone who chooses otherwise.

While we're at it, I recently heard the alestorm track on the CD that came with Metal Hammer here in Germany. Really great work, as usual!
 
The Basic principle is to get midi notes from the hits, do the iterative quantizing in midi, and then transfer that back to audio. Sounds pretty fucking stupid, eh?

Someone over at the Cubase/Nuendo Forums actually made a PDF outlining the process in great detail. You can get it here: ftp://bullmoondigital.com/pub

This is not the exact way i'm using it, changed a few minor things to better suit my needs. But this is the basic principle, go from there. It's more work, but you can still recognize the drummer afterwards. So for me, it's worth it. But honestly, I'm bitching about the process every fucking day, so I can absolutely understand anyone who chooses otherwise.

While we're at it, I recently heard the alestorm track on the CD that came with Metal Hammer here in Germany. Really great work, as usual!

thanks for both..
(link and compliment)
 
The Basic principle is to get midi notes from the hits, do the iterative quantizing in midi, and then transfer that back to audio. Sounds pretty fucking stupid, eh?

Someone over at the Cubase/Nuendo Forums actually made a PDF outlining the process in great detail. You can get it here: ftp://bullmoondigital.com/pub

This is not the exact way i'm using it, changed a few minor things to better suit my needs. But this is the basic principle, go from there. It's more work, but you can still recognize the drummer afterwards. So for me, it's worth it. But honestly, I'm bitching about the process every fucking day, so I can absolutely understand anyone who chooses otherwise.

While we're at it, I recently heard the alestorm track on the CD that came with Metal Hammer here in Germany. Really great work, as usual!


I see, makes sense...pretty much the same but with a step in between.

how do you assign key-commands to a macro?
 
btw, I'm usually Using only the strong snarehits as my keytrack...
that way fills and ghostnotes etc won't be quantized...
that way you can easily get away with the 100% quantizing cause it'll be only the string hits and everything else will still be grooving...sounds IMO even more natural than the iterative quantizing.
 
stupid question - when you quantizing - there should be phase problem with chorus effect. coz when you're quantizing drums, OH are untouchable...
....
 
then i should read your method first) coz OH quantizing sounds weird)
 
then i should read your method first) coz OH quantizing sounds weird)


Well, being that all the mics used pick up all sources at one volume or another, you can't move one thing without moving them all if you want the same coherent sounds to be left after quantization. If you move a snare track by itself, the original hit will be some time before or after in the tom mics, kick mic, etc. Being that the overheads capture everything, they need to be cut every time any one of the other audio waves are cut and moved appropriately. It can get messy some times, too, with busy music, but still managable.
 
buff
looks like a fuck)

someone could make an example? not quantized and then quantized drums? just a little example
 
Getting to grips with Tempo Warp and Audio Warp Tabs is the best thing you can do if you're gonna be editing drums in Cubendo. Tempo Warp is great if you're not working with a click track.

I watched a YouTube video demonstrating Digidesigns "Elastic Audio" feature recently, and my first reaction was "WTF?? This is the exact same feature that has been in Cubase since SX1!!!". It's just the Hitpoints system with a different name.
 
Getting to grips with Tempo Warp and Audio Warp Tabs is the best thing you can do if you're gonna be editing drums in Cubendo. Tempo Warp is great if you're not working with a click track.

I watched a YouTube video demonstrating Digidesigns "Elastic Audio" feature recently, and my first reaction was "WTF?? This is the exact same feature that has been in Cubase since SX1!!!". It's just the Hitpoints system with a different name.

yeah..never worked for me as good as the above mentioned method though :(

wanna post a tutorial for multitrack-quantizing with warp and hitpoints?