this is an e-mail conversation with new alliance, guys who mastered converge/the red chord/doomriders, etc. etc.
i was asking how to deliver a mix, since itt'l be first time having a commercial 3rd party master get done, so i asked:
"Also, generally if I'm doing a quick in-house master, I alter the mix a ton to preserve transients (kick/snare way higher in the mix then they would be without master bus limiting). Should I just be shooting to get the mix sounding exactly how I want it to, peaking around -4db? Or should I try to mix the kick/snare just sliiightly hot to leave some transient-gobbling compression headroom?"
and they replied with:
"We always recommend that the kick, snare and toms be mixed just a little hotter
to account for the loss of transients during the mastering process. You know how it goes,
as soon as you hit a limiter or compressor the drums are the first to go!"
so there you have it, it's always wise to atleast be AWARE of what's gonna happen to your mix once it gets pummeled, even if someone else is doing it. i always have a limiter on the master bus, usually bypassed, just so i can "peak" at how the dynamic/vibe of everything will be altered once the transients get demolished.
it's also beneficial to have a looksy what a limiter will do because if you haven't EQ'd and sat everything in the mix properly, a limiter will make shit cloudy/make certain elements disappear, and you'll see what needs to be tweaked in the mix a little better before shipping it off. a limiter can help "reveal" where the cloudy/muddy parts of your mix are a little better.