Einherjar86
Active Member
Just a side not (not quibbling, I know what you mean): The neuron fires. The synapse is the gap between the dendrite of the receiving neuron and the axon(s) of sending neurons.
Right, yes. I'm just working from the phrase "synaptic firing," which I've read in the discourse.
I'm not familiar with Pitt's theorem and it's outside of my expertise, but I'm be skeptical of comparisons to neurons based on neuroscience prior to WWII.
I get that, but it's still a widely-accepted model. There have been books published on it as recently as 2011. I've not read any substantial rejections of the model itself.
Ok, well I get the moving the goalposts issue (not sure about the Didit fallacy though). This is where the humanities can redeem themselves over the phenomenologists, as you refer to them. I think your point about "not fully emulating because they lack human bodies" is a shared point with Damasio to some degree.
I never intended to invoke the "Didit fallacy," so apologies if my wording implied that. My issue w/ A.I. skeptics has always been the goalposts fallacy.
EDIT: when Hofstadter writes the fallacy as "A.I. is whatever hasn't been done yet," he's not suggesting the intervention of an unknown force. He's simply pointing out that A.I. skeptics constantly displace what we would identify as A.I. into the bounds of the unaccomplished in order to support their argument that A.I. is impossible.
As a personal interest by someone who does a lot of gaming, it would be interesting to see how computers do in games which are not completely contained and purely logical. I'd expect them to do better than humans sooner or later, but it would be interesting to see if they show a similar pattern of learning and/or move making as they have shown in Chess or GO - that is, eventually winning by methods considered completely unconventional.
Agreed. Although electronic games work on code too, so I assume it would simply be a matter of programming a computer w/ said code? The edge of non-electronic games is that they rely on a set of rules dictated by social convention and regularity (e.g. if you try and move a King two spaces on a chessboard, an opponent or referee has to stop you; the game itself won't prohibit it).
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