Diablo III

God I want to play so badly. Instead I'm stuck working on a research paper all night. :erk:

I do hope they learn all they need from this beta weekend so I can have lag and error free fun when the full game hits.
 
Just finished the beta with the demon hunter...
review
graphics cool
story cool (for now)
maybe too easy...

now i have to finish it again with the other characters... :D
 
Logged in from the first attempt this morning and was just about to finish it when I got kicked out. Now I can't even log in because of the servers.

The game's great but I will never feel as new and exciting as Diablo 2 was just because we've seen most of the stuff already and we're not in our early teen years either. Crafting is pretty cool though, I'm hoping this and the auction house will bring some excitement into the mix.

It is indeed pretty easy but that's just the beginning, on normal, it will probably be a lot better on inferno difficulty.
 
Just played my demon hunter for 2 hours with no lag at all! :)
It's a lot of fun, but too easy on normal. But you get the idea how the final game will be. I like the graphics but they somehow seem a bit "washy"...


Can't get in the game at the moment. Login is possible, but when I try to "resume game" I get Error 300008...
 
Yawn.

Tell me something to make me interested in this game.

What is so great about it ?

I am an old D1 veteran who never finished the second game (got bored with D2, more interesting games appeared, etc etc, uninstalled)...

Any good videos that really show how the game looks and works on youtube ?
 
Got to play 10 mins in the morning. But now I get an error everytime I try to login... It's literally impossible to play ffs....

First impressions though, it felt less cartoony than I thought it was going to be from the early early videos. Loving the music, loving the same recurring theme. Overall gameplay seemed OK. How does loot work on this? Is it not a click fest like on Diablo 2? I actually liked that aspect lol, I guess it just divides for every member
 
Mutant, if you've decided you don't want to like it, no video can change your mind and if Diablo 2 wasn't interesting enough for you to finish it then any argument given in an attempt to get you interested in D3 would be in vain.

Jarkko, bored by level 4? So you played 5-10 minutes, with the most basic abilities and loot, on the easiest and most straightforward part of Act 1 on easiest difficulty and you already have verdict?

It's all about making a monster of a hero; finding and/or crafting epic loot, exploring different builds; trying the Auction house and so on...

I remember watching other people play Diablo 2 when it came out in 2000 and thinking "wow what a lame repetitive senseless game". Then I tried it with a couple of my friends and got more obsessed with it then with any other game ever, period. I still play it every now and then.
 
I was in the closed beta, but I played for a bit today. Seems a little different - the Elite monsters are new, and welcome. I pretty much reinstall Diablo 2 every couple of years and level/gear a char up. I'm hoping Diablo 3 will be the same, but it's so hard to tell from such a short demo.
 
I really don't get the new skill system. It seems streamlined to the point where there will be:

A) No point in actually having it.
B) No character individuality whatsoever.
C) No balls required in committing to a build.
D) No reason for me to bust out the calculator and scour the web for the most efficient DPS/survival builds.
 
I really don't get the new skill system. It seems streamlined to the point where there will be:

A) No point in actually having it.
B) No character individuality whatsoever.
C) No balls required in committing to a build.
D) No reason for me to bust out the calculator and scour the web for the most efficient DPS/survival builds.

Why do you think this? To me it seems far less cookiecutter than Diablo 2 was, where you pick one skill (usually each class has 2 or 3 legitimate choices) and max that and all its synergies.
The only point of yours I could understand is C, but even then, the 'balls' required in Diablo 2 were really an extra day of grinding up a new char, and personally I like the fact that it encourages you to explore your entire class, instead of being worried about fucking your build up.

edit: I assume you know about Elective Mode, where you can put any skills anywhere? However the UI is horrid.
 
Jarkko, bored by level 4? So you played 5-10 minutes, with the most basic abilities and loot, on the easiest and most straightforward part of Act 1 on easiest difficulty and you already have verdict?

Yes, although I did play more than ten minutes. Just like I can taste a plate of food without finishing it and still know that I don't like it, I didn't feel stoked about this game.

Diablo II originally caught my attention because the atmosphere and the game mechanics felt really interesting right from the beginning. With me, that's the case with all the games I've loved and enjoyed. Not this time.

Officer, problem?
 
Guess you're missing the nice aftertaste then ;)
No problem for me. It just seems you're making assumptions based on very limited content. The demon hunter for example outright sucks during the first few levels but gets way better just after a few more levels. The quests and monsters are also said to be much better later on, after the straightforward introductory stages.

@Ermz I take it you haven't read about the Nephalem Valor Buff

Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.
 
Ok, so far this seems to be the worst diablo ever... I've spent one hour and a half playing with a friend and simple things like, you can't use melee? What's the point in looting all those weapons if you can't use anything? Also, how does the loot work? Cause if I remember correctly, on diablo 2 something comes out, everyone sees, it seems to be specific for each person now? That's just absolute craptastic...

And the new skills system, wtf? It fucking sucks balls, it looks like they've tried to make it "console friendly" but it's not even a console game lolol. It seems they expect gamers nowadays to be just dumber than before or something.

If I got anything wrong please pleaaaase correct me, cause I want to love this game and buy it and grind!
 
What do you mean exactly by "you can't use melee"?

Loot drops are separate for each player and it's better this way. Removes a lot of unwanted foul play, IMO. Plus, melee characters are otherwise at an advantage due to their proximity to loot drops.

As for the skill selection, read on:
Diablo III Leveling Lacks Customization?
4
Posted 22 April 2012 by Flux at 16:59 GMT
Along with the noob questions, the open beta weekend is bringing a lot of discussion and debate about issues we’ve kind of beaten to the glue factory, but which are fresh to new players. A prime example is this post, which goes into a lengthy and not very well argued complaint about the lack of character customization options or skill choices granted per level up in Diablo III.

I’ll excerpt from the OP, since it’s long and not very clear. We’ve heard Bashiok’s reply many times before, but the difficulty level element is kind of new, so maybe it’s worth a read on a slow Sunday. The full thread can be seen here.

…Diablo 3′s leveling experience is a painful compromise in a genre of games where leveling and directing a character is an integral part of the gaming experience. Other than D3, no other RPG has such an absence of choice when leveling up. I see this as a deeply influential flaw that will turn away a lot of the cerebral players out there.
…When you level up, you don’t even think or plan or do anything. Mercenaries have a more organic feel to leveling than your main. This is laughable. All I do in Diablo 3 is click click click, pick up items, and when I level it doesn’t feel like leveling at all – just another skill or rune I never planned for thrown at me. We’re really supposed to put up with this all the way to 60?
I think it’s a symptom of the beta where you’re in the part of the game where we’re very deliberately guiding players by handing out a skill here, a rune there. It’s really a crafted and linear experience to start (both in system introduction and environment) because the first couple hours are the most crucial to a successful and long term experience. We’re not in the mindset to drop all of the game systems on you and say “Good luck, sucker!”

To some the approach we’re taking is likely a turnoff because they want to feel like they’re part of an elite group able to figure out complex and obtuse game systems, and be challenged the second the game begins. I think if they stick with it they’ll find that there is a ton of depth and complexity to the game. We put the depth into the gameplay, skill, and decision making itself and not the requirement to overcome the UI or understand how the game even works.

If you’re one of those players you’re going to blaze through Normal, hit Nightmare, and things are going to start feeling really good for you. You just have to understand that not everyone is like you, and we’re making the game so a wide range of people can enjoy it.

I agree with everything here, except the whole “you’re going to scream through normal” thing kind of sucks, honestly. I want to enjoy the story the first time through and also feel challenged. But it seems like that’s not gonna happen until at least nightmare. But then I’ll already know the story and what’s going to happen.

Not sure what the solution could be, but it’s kind of a bummer.
Honestly many people here find the later acts of Normal very challenging (like they can’t beat the last boss for weeks on end challenging), but I don’t want encourage someone to pull up my words later and say “You said it would be difficult!” I’m not sure what additional balancing could happen before release.

If you’ve stopped laughing at the line about “turning away cerebral players,” consider that both the OP and Bashiok have a point. Yes, the early going is pretty brainless, without any real choices to make or strategy required, And there are never really any skill choices with even a semi-permanent impact in D3, since you can always respec in a matter of seconds. (Well, I guess if you died in HC due to stupid skill choice, that would count as a permanent effect.)

That said, by level 30, much less 50 or 60, every character will have literally hundreds of skills + rune effects to choose from, plus a couple of dozen passive skills which, if chosen wisely, will make a major difference on your skill choice and use. No, you don’t have any real character customization in Diablo III, but you do have vastly more skills than you can use at once, which functions as something along the same lines. Right?
 
About the loot, yeah, it makes sense. But that's usually why you don't play a co-op game with random people online, you know you're bound to get some fucktard that is just running around ruining the experience for everyone.

In terms of skills, what you pasted tells me exactly what I said and felt while playing the beta. They've dumbed down the game so any simpleton can just click and play without even thinking about anything whatsoever. Fair enough, but the thing is, what I was asking is not a 'brainiac' kind of thing, because, let's be honest, Diablo 1 and 2 are really easy to understand and I'm the kind of person that, when it comes to games like these, takes a little while to absorb everything, so I may stop a bit and try to understand this and that and whatnot. After a few minutes you grasp the integrity of the game and it's potential, so I guess what they are trying to achieve with this, is basically for a cat to start clicking a mouse and being able to enjoy the game without even remotely using a brain cell to understand what's going on or why you're being given random stupid skills and runes.

I had big hopes for this game, I won't even bother now unless there's quite a change on the final build
 
Guess you're missing the nice aftertaste then ;)
No problem for me. It just seems you're making assumptions based on very limited content. The demon hunter for example outright sucks during the first few levels but gets way better just after a few more levels. The quests and monsters are also said to be much better later on, after the straightforward introductory stages.

Nah man, I'll definitely give it another chance when it's out. I tried to get back into it today, but surprisingly couldn't because of the player cap :D
 
Yeah the loot system is a bummer imo - half the fun was anticipating a great drop and clamoring to pick it up b4 anyone else during the days pickup was getting stamped on. I'll admit I need to stop playing the beta because I'm getting bored to tears with it :( I def hope theres boss and sub-boss specific loot to make the runs worthwhile