Drumagog not catching all the hits?

This drum -> midi internal thing is the one thing Logic 9 got waaaaay fucking right!

Nah dude way wrong lol... If you could manually add and remove trigger points it would be awesome, but it doesn't even link the trigger points you set in the sample editor with the trigger points in the drum > midi process... Doesn't make any sense, Logic is so stupid.
 
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by the way adam.. since you're using DTM too.. have you noticed that on some double kick bits, say 16ths, it can mess the timing up?

heres a cunning way to fix the hits that you may not know. Tab the to the transient of the drum itself (audio) then hold down Ctrl and click on the midi note. VOILA midi snaps to the audio.
 
Nah dude way wrong lol... If you could manually add and remove trigger points it would be awesome, but it doesn't even link the trigger points you set in the sample editor with the trigger points in the drum > midi process... Doesn't make any sense, Logic is so gay.

haha, that's kind of true, it gives you a midi map that you can freely edit it. But i don't use it, i simply paste to the transient on a separate track. I think this is the easiest way to get it exact it takes time, but if you want the your mixes this best this works out better for me.
 
* FanBoy Alert *
DrumTracker (IMHO) is an awesome app.
You can get some extremely accurate results. There may be an extra step or two involved - but the end result is nothing short of excellent.
I am actually saying this from a "user" standpoint - FWIW.
Take care

Scott
 
recording with the snare off works as well, even deadening the drum entirely with socks or blankets (while still trying to retain the 'feel' of the real drum. I did this for a while but the lack of snare in the overheads just made the samples sound even faker than normal. The only way to do it with a not-very-consistently-hitting metal drummer is to just manually edit the transients. I was even getting overtones after some of the strong hits that were causing a 'double trigger' hit at even low sensititivy levels, which was a fucking nightmare. I spent about as much time editing my snare track as I would have just simply manually copying and pasting in samples; defeating the point of DG in the first place. sometimes on 4 stroke rolls, certain transients just simply refused to trigger drumagog. Even after gain increasing it to way beyond clipping levels, drumagog just wouldn't trigger. That was pretty gash.
 
Im just not feeling drumagog. I'm much happier with the results I get from the reaper drum replacer to be honest. And before the reaper replacer, I used to use one stock plugin on reaper that turned audio to midi and then after it samplomatic5000 and even then still got better results than drumagog. When I have to use it at the studio, I'll EQ the original track with a massive hi and low pass and then follow with a gain plugin thats boosting a couple DBs.

Someone said track with triggers so loud that it clips but how would drumagog match the velocities?
 
The only way to guarantee you're gonna get all of them is to midi-out the drum tracks and trigger Drumagog from them. This can take a bit of time, especially checking to make sure all the hits are there in midi form, but it is completely worth it!

this is not the only way

in fact, its the long way

a shorter way is to just use multiple tracks set at different thresholds

at that point, you can even delegate what type of samples play back per track (like softer snare hits on low threshold hits)
 
this is not the only way

in fact, its the long way

a shorter way is to just use multiple tracks set at different thresholds

at that point, you can even delegate what type of samples play back per track (like softer snare hits on low threshold hits)

i guess this is pretty much how i run it, but my PC is too much of a pussy to run all those tracks of drumagog at once...thus my sorry ass has to bounce and consolidate all kinds of shit :erk:
 
this is not the only way

in fact, its the long way

a shorter way is to just use multiple tracks set at different thresholds

at that point, you can even delegate what type of samples play back per track (like softer snare hits on low threshold hits)

Wouldn't the hardest hits then be triggering every single track though? So you would have a hard hit, a medium hit and a soft hit all going off at once? Unless you are manually cutting out the hits that aren't the right volume from each track so you only have hard hits on the hard track, medium hits on the medium track, etc. at which point it sounds waaaaaay too time consuming...
 
Wouldn't the hardest hits then be triggering every single track though? So you would have a hard hit, a medium hit and a soft hit all going off at once? Unless you are manually cutting out the hits that aren't the right volume from each track so you only have hard hits on the hard track, medium hits on the medium track, etc. at which point it sounds waaaaaay too time consuming...

think thats about right