Well, there are some things we can help him with. Frequencies, not so much, but help with seperation, yes.
For metal, the drums have to have a certain sound, they cannot sound natural like on rock or pop music. Why? Because of the distorted guitars. If there weren't distorted guitars in metal then the kick drum would not need a click to it. The toms would not have to have all that slap. And the snare drum could sound more natural and boxy. But because we use distortion on our guitars in metal music, the drums have to accomodate.
That said, the guitar is a MID instrument. It has been since the first time anyone ever made one, and will always be- a MID instrument. You must keep this in mind. The major area of great guitar tones comes from the mids. I have explained this before but here we go again:
Drums have the highs and the low taken care of.
The bass guitar has the lows and low mids taken care of.
So where else is there for the guitar tracks to be? In the middle. Yes, guitars have highs and lows just like everything else, but the mids are what make the difference. You cannot compete with the high end that a drum set's cymbals can pump out. You just can't. So you need to let them take care of their business. The low end from a drum set cannot be faught with either, as the drum set is suppose to be felt, and it works. When you make the guitars have those low frequencies like the drums, they get muddy. The bass guitar comes into play here.
The bass guitar is going to handle the extreme low-end of the spectrum. It is felt as well as heard. It pumps out low frequencies (40Hz, etc.) like nobody's business. The thing is, thats so low that you honestly do not *hear* that part, but you *feel* it. You can't hear 20Hz. You feel it. So do the speakers. When you are adding lows like that to the guitars, it's just making them muddy.
As far as guitars are concerned, you need to roll off 80Hz and below, and typically 12kHz and above, this varies though depending on the application (guitar used, amp used, cabinet used, mic used, type of music, etc.). 80Hz and below because the kick drum, toms, and bass guitar need this space. 12kHz and above (variable) because the high end of the kick drum, snare drum, toms, and the ever loving cymbals/hi-hats need this space.
Most of the time, the toms on a recording for metal music have very little mids. They have to have a slap and a certain low-end to them. Taking the mids out welcomes this sound. Also true for the kick drum. You take the mids out of a kick drum it is literally automatically easier heard over metal guitars. You add the click (high-end) and keep the low-end tight and puncy, and you have yourself a metal kick drum that cuts through those guitars. The snare drum is suppose to have a "pop" to it, very tight. Taking some mids out, but it varies on the snare drum and the player, helps with this, as well as smashing it with a compressor. Cymbals and hi-hats can be rolled off at like 800Hz sometimes, this makes them soft sounding, especially the china crashes...those have a lot of lows that just irritate everything in the mix. Hi-hats typically have a bit more low-end than the overheads...it's just how you do it. Or at least how I do it anyway.
The bass guitar and the guitars need to be seamless. The bass guitar needs to pick up where the regular guitar leaves off, and vice versa. They need to sound like *one* instrument. This is easier said than done. Most of the time it's difficult because the players are not tight. The tighter they are, the easier this is accomplished. The bass guiatr also has to fight with the kick drum and toms of a drum set because of the low-end.
The key really is finding out every peice of the picture's place. Everything needs it's room to breathe. The more everything is fighting with each other, the more muddled and horrible it will sound. You need to find everything's area in the spectrum, and make every peice work together to create the big picture.
I hope that helped in some way. This is coming from my experience and everyone that knows, knows that there is no *perfect* mix. Even if it's Andy's
. What it comes down to is making it all work together. This is not a perfect science, and it's different according to a lot of variables, the room you are in, the musicians, the picks they use, the drumsticks the use the STRINGS they are using, the temperature in the room where the guitar cabinets are, leaving the amp on for warm-up 10 more minutes rather than 10 less minutes...the angle of a microphone, one more little dB of 2,000kHz...I mean...there's a lot of shit that makes a HUGE difference.
Check out
Noise 101 for tips directly from Andy involving every peice of the band. Good luck.
~006