Jon Warren
Member
First of all, as various plugins require different amounts of pocessing power, I would sugges a little experiment: Open your Task manager/performance monitor, play the track and turn your plugins on one at a time, you will find that many will cause only a small increase in cpu load but there may be some that cause a large spike in load and if you have multiple instances of this plugin you will have found your culprit.
How plugins affect your performance is largely processor dependant, the ram is useful for preloading audio data. I am a Samplitude user so I am unfamiliar with your DAW, but there may be adjustable settings for multithreading to devide up the processing of VST/RTAS/VSTi's/etc into multiple cores to reduce the load on any one core. If it is all on one, once it is maxed, the audio starts going whacky. Overclocking would be the only option. Regarding the 32 bit/64 bit thing, as long as your OS is 64 it should be ok. Plugins are individual processes and I've never heard of a plugin that came close to using up anywhere near 4 gb of ram. Individually they should be able to total more than that provided the OS can handle the ram. Adding more ram wont make much of an improvement. you need more processor cycles per second to make all the added calculations. Since any type of processing of audio adds to cpu load, if you track a few notes at a time like some people on this forum then that would be a hell of a lot of crossfades to process.
How plugins affect your performance is largely processor dependant, the ram is useful for preloading audio data. I am a Samplitude user so I am unfamiliar with your DAW, but there may be adjustable settings for multithreading to devide up the processing of VST/RTAS/VSTi's/etc into multiple cores to reduce the load on any one core. If it is all on one, once it is maxed, the audio starts going whacky. Overclocking would be the only option. Regarding the 32 bit/64 bit thing, as long as your OS is 64 it should be ok. Plugins are individual processes and I've never heard of a plugin that came close to using up anywhere near 4 gb of ram. Individually they should be able to total more than that provided the OS can handle the ram. Adding more ram wont make much of an improvement. you need more processor cycles per second to make all the added calculations. Since any type of processing of audio adds to cpu load, if you track a few notes at a time like some people on this forum then that would be a hell of a lot of crossfades to process.