I always start with a totally quantized track and then just use reasons random feature to dequantize them until I can just about notice the slight discrepancies. Ill do the same with dynamics with more variation for more intense parts. Run em all through reasons dedigitalizer and sometimes a valve pre to take the edge of the samples a bit.
I think it makes a big difference if you're careful to pick decent samples because I think a really artificial kick/snare sound will draw even more attention to any over-quantization and it ends up just sounding like a really cheap-ass drum machine.
I think it makes a big difference if you're careful to pick decent samples because I think a really artificial kick/snare sound will draw even more attention to any over-quantization and it ends up just sounding like a really cheap-ass drum machine.