I just wrote this in another thread. If we're talking metal, lately l've been recording rhythm guitars to a click FIRST, then drums, then bass gtr, etc. because then the editing process is easier and its result comes out as more natural ('cause for ex. when editing drums I'm always referencing recorded guitars to a click, not just plain edit them to grid).
So, I usually track the most tight player in the band first (but it's always drums or gtr), and only then other guys.
However, sometimes, when because of the circumstances I end up tracking the drummer first even tho he's not the tightest of the bunch, I ALWAYS make tight edit scratch gtrs first (and I mean TIGHT, which involves editing DI before it comes through an amp simulator).
So, drummer HAS TO HAVE tight guitars in his headphones one way or another.
Another tip: depends on a drummer involved, but I find myself mostly these days to record drum fills on toms as separate punches, because most of the time drummers play them like pussies, which result in something which sounds more like low end ruble and less like a concrete tom hit.
So, I employ the Lars' approach (used on AJFA recording) here: make the drummer play them with FULL FORCE as separate punches (and not as a part of a bigger drum pattern take), which he should be able to do, if he has any stamina.