Hi all, long time lurker first time poster here, I've read a bunch of threads on quantizing with Logic 9 and I'm doing everything to spec but I just cant quite get this stuff sounding right (I think), so heres the issue:
As soon as I turn flex view on and set my tracks to slicing, the cymbals immediately go to shit. No flex markers placed or anything, the sound just gets fucked up, like choppy and digital-ish or something. Now it's gotten to the point of me listening to this so much that I'm unsure if this is actually happening or if I'm just perceiving it as such.
Here are samples of the left overhead, first untouched:
http://dl.dropbox.com/u/44345799/HostageOH%20Reg.mp3
Now with flex time engaged:
http://dl.dropbox.com/u/44345799/HostageOH%20Flex.mp3
Now am I nuts or does it sound like garbage?
The only thing I can think is that its a CPU problem or something, like I don't have enough ram for it to prepare all the slices and crossfades. However, I'm running a 2011 MBP with 4 GB of ram etc etc, so that would be at least somewhat surprising to me.
Another issue is, say the drummer didn't hit the kick and cymbal at the same time (as he does a few times in the next bit) when I go to quantize it gets dicey. Do I move the kick by itself and forego the kick flam thing, or do I just move it as is and keep the shittily played cymbal-kick flam?
Also, if I choose to ignore that shit and go ahead and edit it anyway, the cymbals get (further) totally shot by the quantization, heres a full mix of this bands intro song after quantization:
http://dl.dropbox.com/u/44345799/HostIntroDrums.mp3
(I also realize the OHs are somewhat phase-y, my b)
I need these (9 relatively short hardcore songs) to be at least in decent shape come Sunday. Any and all help is appreciated.
Fitz
As soon as I turn flex view on and set my tracks to slicing, the cymbals immediately go to shit. No flex markers placed or anything, the sound just gets fucked up, like choppy and digital-ish or something. Now it's gotten to the point of me listening to this so much that I'm unsure if this is actually happening or if I'm just perceiving it as such.
Here are samples of the left overhead, first untouched:
http://dl.dropbox.com/u/44345799/HostageOH%20Reg.mp3
Now with flex time engaged:
http://dl.dropbox.com/u/44345799/HostageOH%20Flex.mp3
Now am I nuts or does it sound like garbage?
The only thing I can think is that its a CPU problem or something, like I don't have enough ram for it to prepare all the slices and crossfades. However, I'm running a 2011 MBP with 4 GB of ram etc etc, so that would be at least somewhat surprising to me.
Another issue is, say the drummer didn't hit the kick and cymbal at the same time (as he does a few times in the next bit) when I go to quantize it gets dicey. Do I move the kick by itself and forego the kick flam thing, or do I just move it as is and keep the shittily played cymbal-kick flam?
Also, if I choose to ignore that shit and go ahead and edit it anyway, the cymbals get (further) totally shot by the quantization, heres a full mix of this bands intro song after quantization:
http://dl.dropbox.com/u/44345799/HostIntroDrums.mp3
(I also realize the OHs are somewhat phase-y, my b)
I need these (9 relatively short hardcore songs) to be at least in decent shape come Sunday. Any and all help is appreciated.
Fitz