Midi triggering vs Sound Replacing

fuck no! midi wins by light years for me!

velocity control is what does it. you can make snare rolls sound amazing and not fake like if it was perfectly recorded.

but in sound replacing it just sounds like an automated techno roll
 
now i see where lasse is coming from, but most bands that i record dont have the funds to pay for the appropriate time needed to properly record drums. so usually end up midi everything. also all the bands i do want that really modern (or as they call it "produced") sound, meaning sample everything and make it perfect and midi is the best way for that.

(as a phase note, Midi has always won over any replacement plugin for me in PT8)
 
I've hopped onto the MIDI train. More consistency and flexibility. You also reduce CPU overhead since your sample replacers aren't detecting anything.

My only beef with this approach is the need to align samples manually, since they obviously all have different start points. It's actually astounding how much you can change the tone of your drums just by playing with the phase interactions.
 
Quick question...

Coming from either mics or triggers, are you guys throwing it most commonly in to a program like DrumTracker? Because that seems to almost take longer, and seems more unreliable to me than just sound replacing and triggering with Drumagog. And my clients are all after that "produced" sound as Seth said earlier, and yes, don't have the money to make drums sound perfect.
 
having both, drumtracker is an acceptable substitute to DTM. just a wee tad slower.

If i have a frustratingly shitty metal drummer, and i can get a kick dampened enough to stay out of the other mics, the kick track ALWAYS ends up MIDI . i'll tell the kid "just focus on your hands, as long as i can tell what you're TRYING to play on the kick is all that matters."

i think MIDI vs. drumagog (or comparable) depends on the style of music going on. if you're shooting for the faceless....definitely MIDI. the velocity control, in addition to obviously the limitless quantizability, is invaluable. something like a 16th note straight fill around the kit at 200bpm is where you really start to appreciate it. the transients end up so vague that it becomes difficult to accurately trigger them all on the fly, especially when your only means of editing is grouped slipping. and when you just get it as "close as you can" in the rooms/OH, it sounds beautiful with a fast programmed fill on top. IME/O, anyway.

the first time you get in there and set the velocity on every other hit slightly harder (to simulate a stronger right hand for a righty drummer) anyone will appreciate the control. sample accurate is critical for rimshots and slower parts but there's been many situations where i couldn't live without programming a fill on top of grouped mic tracks that i simply slipped as "best i could".

i guess the point is if the drummer isn't superhuman (which they rarely are for me, anyway) you reach a certain "speed" where midi becomes invaluable...if ya ask me.
 
It's actually astounding how much you can change the tone of your drums just by playing with the phase interactions.

This. I remember talking about this in some thread a looong time ago and now I got reminded about it again and how important this is. I use phase between real tracks / samples to create a different sound. You can really shape the kick drum just by toying around with the phase back and forth, same for any other drum for that matter.