NEW BLEED REMOVAL VST, OMG

Did anyone notice that audio is "losing" quality after processing with Drumatom? Something like a "filter"?
 
so far it´s doing well for me. it´s able to remove cymbals out of nearly anything, and reduces "foreign" drum hits as well.
no "midi-like" results, but much cleaner. i like.

there is a fine line between reducing bleed only and affecting tom hits, but it works

someone tried ghost notes on snare and toms (= quieter hits)? that would be interesting to hear

but ... 400$ :(
 
Maybe if you have really bad mics you could
process them heavily so there's no bleed, detect transients, convert to midi, sample.
or
Process them heavily, put trigger or drumagog over them.
But if you have really bad mics, you probably can afford a $400 program.
 
Been testing the demo, and pretty impressed. I don't think I would ever go as extreme in the YT video where they reduce almost ALL bleed, but I'm loving how well it gets the OHs out of the drum mics. Obviously you lose a little natural glue, but my cymbals now sound much wider since they are reduced out of the drum mics. It is a little picky with soft/ghost notes, but even if you still let a little bleed come through so it's not messing with the drum you are tweaking (in my case, I couldn't remove snare completely from hi tom closest to snare completely without it effecting the tom attack) the amount of bleed as a whole that is suppressed is still pretty impressive.
 
Was really excited about this plugin until it was released with a $400 price tag. Not that I couldn't afford it... But for $400, there's so many other things I'd rather have before this....
 
Having spent more time, it does a lot of things I do not like to the attack (especially snare). If it was a $100 plug, it would be worth it but I'm finding it's best use is to process drums, and use those to either side chain gates, or trigger samples.
 
Veering a bit off topic, but just wanted to give away a tip. When it comes to toms, one thing that I often have issues with is cymbal bleed. Gating them hard with short release helps, or usually I edit it out manually, but it usually means getting rid of some nice sustain.

Since most part of the tom sustain is in the lower frequency range, what I've done a few times is to set up a dual-band gate, with the top band set to short release and the low band set to longer. I don't always use this technique, mostly I don't actually, but sometimes it has been the solution I needed. I still edit out all the junk in between tom hits though so the gate doesn't open by mistake.
 
Veering a bit off topic, but just wanted to give away a tip. When it comes to toms, one thing that I often have issues with is cymbal bleed. Gating them hard with short release helps, or usually I edit it out manually, but it usually means getting rid of some nice sustain.

Since most part of the tom sustain is in the lower frequency range, what I've done a few times is to set up a dual-band gate, with the top band set to short release and the low band set to longer. I don't always use this technique, mostly I don't actually, but sometimes it has been the solution I needed. I still edit out all the junk in between tom hits though so the gate doesn't open by mistake.

Not far from the Kurt Ballou tip :
- duplicate your toms tracks
- HP on one, LP on another
- cut and fade longer on the LP track

Tried it on a recent project, works great, and you have great flexibility on the sustain for each hit.
It also helps to clean some of the dirty low mids you don't want on toms, depending on how you set your filters and the slope you choose.

Back on topic, is Drumatom really worth it ?
Are some guys here using it regularly ? (I saw they mentioned Andy Sneap as a user on their website !)

I don't think the price tag is that high considering it's a unique software /algo (for example it's close to the retail price of Melodyne Editor), but yeah, kinda hard to burn 400$ in a piece of software.
Let's hope there will be some special offers or audiodeluxe kind of thing in the future.