Ozzloaf, please feel free to tell me what you think, art is open to interpretation and I'd like to hear what other artists have to say.
Well these aren't interpretations but rather observations.
I ask for your permission because where I come from artists try to give each other criticism (some slightly harsh) in order to better each others work. When applying this criticism in other art communities, however, they're often greatly offended. So now I ask.
For one, I think that your older artwork shows a great deal of progression over your more recent work. That's understandable though, because your older work seems entirely drawn while this piece is a photo manipulation. Any time you dabble in new medium (or even new techniques) it feels weird at first.
Onto the actual piece... all of the "problems" with this piece are due to two issues: Texturization, and Shading/Lighting. The rest of the image, color, composition, etc is very good! I'll focus on each of these things. In the future I may create a paint-over to better illustrate what I am talking about.
Texturization
There is a lot of confusion in texturization on this piece. You use a lot of soft edges on-top of preexisting hard edges which looks un natural. In the future try to lean towards either an entirely softer or entirely harder application using either hard or soft brushes. I speak mainly of the shadows. For example, the darkest points of the face are defined with a very sharp, stencil-like appearance while the other shadows on the face are incredibly soft. In order for those two to correlate, both elements should be softer or harder (with varying intensity of course). By varying the intensity I mean that things in the foreground should be sharper than those in the background, etc. Also the phototextures you used look a little flat, like the scratches in the background. It doesn't really make much sense for the sky to be scratched up like that so you should have applied those textures throughout the piece to make it a little bit more consistent. This is more personal preference, but I think the texture should have been a bit sharper as well.
The lighting in this piece is sort of weird. The light is coming from the back right, which you show from the rim lighting. The problem is that the light is to sharp, light, and thick to be an effective rim light. This again relates to the confusion in texturization because these lights are VERY sharp and make the image look a bit cut-out. Also, they should come over the form a little more, instead of just being lines.
The lighting on the faces is confusing because it lacks a solid light source for the most part and despite the faces being lit, no more of the figure is highlighted. Some parts of the clothing and the hair should be highlighted as well to ground it in realism.
Overall, it's a cool piece, there are just a couple of flaws. I hope this helps you!!!

And I hope I didn't offend you at all.
Jake