4096 should be sufficient for most needs. Plugins don't add latency on top of each other the way you are thinking. If you have 12 plugins that all have 10 samples of latency, the total latency is 10 samples, not 120 samples. You only need to compensate as much as the most latent plugin you are using. So if you are using a limiter somewhere that has 2048 samples of latency, plus 500 other plugins that all use less latency, 4096 is still enough because you only need 2048.
Ah fuck you know what you are right. I am thinking overall across all tracks but yes, plugins do add cumulative latency when they are stacked on the same track, they have to.
Sorry guys, I made a wrong
I've read somewhere that offline bouncing is not possible with the DAE engine.
I've also noticed that plugins (especially compressors) react much better when you bounce in real time + how to fuck will you bounce offline if you're using outboard? I always bounce real-time in Logic too
well yeah, if you are using outboard you're stuck with Real-time anyway.
However, i did a set of null tests before that proved that there is no difference between Real-time and Offline bouncing. a few others in the thread repeated the tests in different daws and got the same result.
the only exception are plugins that have a random element, like some reverbs, which will never bounce the same way twice anyway, regardless of whether its realtime or offline.
If this happens I will masturbate to a photo of Bea Arthur!
The kind of people Avid targets, they're not really the 100% ITB type. Most 'big-guy' pro tools production have a lot of outboard processing going on. And yeh, time dependent plugins do work better in real-time.
I can't really grasp that reverb thing you said, though.
awesome, now I can sell my HD cards and use the money to upgrade to a new mac and 9HD....cause I don'z need the cards/DSP with a new mac (I got that right that I don't need the cards for HD anymore, aye?)
I'm happy
He is saying everything bounces the same regardless of realtime or offline except for certain reverbs - but it's because they produce a different result every time so you cannot perform a null test on bounces with those on them, is all.
But yeh, ITB compressors do respond better with real-time processing AFAIK. Correct me if I'm wrong.
No ones answered my question. Does it support AU? Or is this RTAS only on both platforms?
Im pretty sure at the end of the live stream someone asked a question about offline bouncing and they said they are working on it.
it was on the "next" list of things to get to because they were addressing the main things people wanted first.
No ones answered my question. Does it support AU? Or is this RTAS only on both platforms?
And now pirated PT for everyone!!!!!
Ok, so those of you that have PT9. How is it? Stable on non-avid hardware? how is the ADC? any complaints?
Im working on getting mine later in the day, Im just really anxious for it.