RPG is causing phycological problems...

Ergol The Ineffable said:
Well, once playing D&D I was reincarnated, I began play as a 20th level human/barbarian, and ended up an elf. That was kind of a shock for my character as he was trying as best he could to be manly ( he had a huge facial tattoo and piercings all over the body). That was a really cool character, but he died a total of three times during two sessions. Sencond time he was drained of all life by a vampire fae-bitch who he thought he got to sleep with, third time the party got so annoued by his rudeness that they decided to test their new torture-room, fucked-up group, not playing with them any more...

WHOA!! 20th level!!!!!!?????? I think that even if I clone Fourka many times so as to keep my character I won't reach 20th level cause I will die as Myrto...at least with 2nd edition rules! And (again according to 2nd edition rules always), ressurection costs a huge amount of money and I think 5 years of life of the priest that ressurects the dead. So, this is why you were so lucky to be reincarnated and this is why I have to find a strong reason for ressurecting Fourka....

So what rules are you using for playing? 3rd edition? I only play pc adventure games with 3rd edition...because this is what exists in stores..
 
@Fourka That really sucks. All that time invested, and then it kind of ends. I used to play with a large group of friends, and we would sit around for days... 1st edition AD&D mostly.

I still have my characters, and not having played for more than 5 or 6 years, and not having played my best original characters for over 10, I don't think I could bear with throwing them away even to this day.

Losing a character that you've spent so much time with can be heartbreaking. I've lost characters that have made me feel worse than losing relatives... horrible, but true.

I don't play anymore. It takes too much time to have good, serious fun, and if you don't have all the rules memorized, at leasting being GM/DM, then the games don't run as they should.
 
I hate anything to do with RPG. It's just fantasy and people not taking their life seriously. I was seeing this girl who was into that kind of stuff along with her anime crap. She can't face reality because she lives in her own little fantasy world.
 
Hmh. I've never grown so emotionally attached to my characters that it would bother me too much if they die. It sucks of course, especially with long run campaign character, but IMO making a new character is always interesting, so it has its upsides.

@Arch: Life is not supposed to be taken seriously. :p
 
@xenophobe: I'm glad you can understand my feelings :loco: :D

I have started coming over it but only because I have thought of many ways to ressurect her (as well as a strong reason so that the dm can not tell me that I cannot!hehehe)---> {I will make the clone depressed for being cloned and so I make her suicide but first she will have to ressurect the original one so that Greyhawk will not suffer from Fourka's (in general) lost. And when she will be ressurected the cloned will be free to suicide!} What do you think?? :p
 
:lol: ( :p)

Well, if you'd been playing her for long enough, you characters should have enough money and resources, (as well as have good enough in game friends) to recover your remains and bring them to a high cleric or minor diety (depending on what levels your group actually were) for a resurrection.

A good GM could make a good and challenging adventure or small campaign out of it, with you playing another character or a NPC to make it fun. :p

Don't worry about Greyhawk, my Anti-Paladin Venom, assuming control over Iuz, has built a large enough army by now to storm and take over all the lands :loco: :lol:
 
Yeah, I did mention it. Wow. That's pretty deep into campaigning. Sounds like you have a really creative GM. I don't know how many times we played till morning and decided to all go home, sleep and shower a bit and resume later in the day.... for days on end. :lol:

I hope you and the rest of your party find means of getting your Fourka resurrected. If you do and explain it like that, let me know. :)
 
xenophobe said:
Yeah, I did mention it. Wow. That's pretty deep into campaigning. Sounds like you have a really creative GM. I don't know how many times we played till morning and decided to all go home, sleep and shower a bit and resume later in the day.... for days on end. :lol:

I hope you and the rest of your party find means of getting your Fourka resurrected. If you do and explain it like that, let me know. :)

Indeed, our GM is very creative. (He even writes adventures when he is on a train going home, or in the lectures...hehe). But his adventures are really difficult. I mean that they follow very much reality. For example, he had warned us one day before the day I died that we had to play well and carefully cause otherwise we would die or something. After that day he told me that either Fourka or Van Trellen (the mentalist), would die, or something terrible should happen (we shouldn't survive so easy after this). But, fourka was the one involved more with the story...but anyway..

Now we have to wait about a month to play again cause we have exams in a month and we have to study as hell! We cannot have till morning sessions (hehe, I bet you understand how it is....you either continue the adventure the next day or you wake up at 3 o'clock and miss half of the day)

So, further news in a month!!

What about your favorite pc?
 
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wow, can't wait to hear about it. :)

My favorite character? Wow... quite a long story involved with him. He started out as more of an experiment than anything else. A character class that basicically didn't exist, but had to be in the realm of possibilities since there was a polar opposite, so he was created to the original guidelines of a Gary Gygax article in Dragon Magazine.

First I'll tell a little about our campaign... I see you tend to write a lot out, so I'll explain to some detail... it's necessary to understand the level we were playing at. Of all of us, a group of about 6 who regularly played together had all been parts of seperate game circles on several different occasions... meaning we all had lots of experience with the rules and playing before our group got together. Most of us had strong DM/GM skills, and most of us knew the rules by heart. For 3 or so years we stuck together.

We had a very open, but strict, by the rules campaign. We also incorporated some Arduin rules (the precursor to D&D) and additional material as provided by White Dwarf and Dragon magazine, only with collective agreement from all the GMs in our campaign.

Anyways, we were very stingy and the death rate % was quite high. Characters at any level would be likely to die if you did something stupid, and ressurection was rare, and wishes were something that could only cause troubles.

Anyways, Venom was his name. He was a cavilier-anti-paladin, the most ignoblest and deceptively evil persona that one would imagine. There was always a fine line that he could not cross, and it was tough staying in character and keeping him true to his identity. The classes themselves in the alignment of Chaotic Evil are at odds. But since there was a Cavalier-Paladin, which was the greatest and most honourable of the land, there would have to be one that would challenge. I was allowed, after several days of heated debate, to be allowed creating a player character of this class.

(if I were to start a new campaign, I would not let player characters choose an evil alignment)

I started off careful, and was warned a lot of times about staying true to my path, it was rather fragile, but when I learned how to play him correctly, he grew extremely powerful relatively fast. He went through many incredible battles, and his might grew, when there was nothing left in greyhawk that really could pose a challenge to him individually, he started going on quests that were much more difficult than I could ever explain. One of them that led to his rise in power in Iuz was the defeat of St Cuthbert, the sworn enemy of Iuz, and my presentation of his Mace to Iuz sent Iuz away from his lands, but still under his worship to rule in his devine desention.

After about 2 1/2 years of playing nearly every day, (except for when a few of the less experienced GMs would host their own games which I had other characters I would also play). I faced one last incredible adventure that lasted 3 days, it was Venom and another one of my characters alone with 2 GMs, where Loki and Sturm on their home planes and faced two planetars and a solar and after hours of battle was victorious. This last game was to reach a point to where I could ascend past mortality, as the only challenge left was to start conquering dieties on their home planes, so I retired my character.

During this whole time I had been raising an army to overtake Greyhawk, which I may have had the slightest chance of victory, (though unprobably) unfortunately at the time there were no rules to govern this sort of campaigning, and by the time there were, we had all gone our seperate ways.

There were all sorts of modules and hand crafted adventures that he went through, hundreds and hundreds of hours of play. Of course, being evil, he needed to form parties of only evil characters, and when you're playing evil characters, eventually you run into character battles, something which ended up destroying our campaign.

Wow... All that text and I didn't even really scratch the surface. It was probably the most amazing gaming I have ever done, and even being a part in two seperate campaings a bit later on, never had anything that was so special and so flowing that would keep me glued for days on end.

I could write a book about him alone, and it's as much in-depth as any of the Elrik of Melnibone or any other mythological sagas that you could read about. Truly amazing. I wish I had kept a journal. Last time I counted, there are over 25 sheets of written notes and papers that pertain to Venom himself and many of those were necessary just to play. I wish there were video cameras, because it would be interesting to be able to relive some of those battles, dice roll from dice roll...

Wow, I've typed a bit... :Spin:
 
xenophobe said:
wow, can't wait to hear about it. :)

My favorite character? Wow... quite a long story involved with him. He started out as more of an experiment than anything else. A character class that basicically didn't exist, but had to be in the realm of possibilities since there was a polar opposite, so he was created to the original guidelines of a Gary Gygax article in Dragon Magazine.

First I'll tell a little about our campaign... I see you tend to write a lot out, so I'll explain to some detail... it's necessary to understand the level we were playing at. Of all of us, a group of about 6 who regularly played together had all been parts of seperate game circles on several different occasions... meaning we all had lots of experience with the rules and playing before our group got together. Most of us had strong DM/GM skills, and most of us knew the rules by heart. For 3 or so years we stuck together.

We had a very open, but strict, by the rules campaign. We also incorporated some Arduin rules (the precursor to D&D) and additional material as provided by White Dwarf and Dragon magazine, only with collective agreement from all the GMs in our campaign.

Anyways, we were very stingy and the death rate % was quite high. Characters at any level would be likely to die if you did something stupid, and ressurection was rare, and wishes were something that could only cause troubles.

Anyways, Venom was his name. He was a cavilier-anti-paladin, the most ignoblest and deceptively evil persona that one would imagine. There was always a fine line that he could not cross, and it was tough staying in character and keeping him true to his identity. The classes themselves in the alignment of Chaotic Evil are at odds. But since there was a Cavalier-Paladin, which was the greatest and most honourable of the land, there would have to be one that would challenge. I was allowed, after several days of heated debate, to be allowed creating a player character of this class.

(if I were to start a new campaign, I would not let player characters choose an evil alignment)

I started off careful, and was warned a lot of times about staying true to my path, it was rather fragile, but when I learned how to play him correctly, he grew extremely powerful relatively fast. He went through many incredible battles, and his might grew, when there was nothing left in greyhawk that really could pose a challenge to him individually, he started going on quests that were much more difficult than I could ever explain. One of them that led to his rise in power in Iuz was the defeat of St Cuthbert, the sworn enemy of Iuz, and my presentation of his Mace to Iuz sent Iuz away from his lands, but still under his worship to rule in his devine desention.

After about 2 1/2 years of playing nearly every day, (except for when a few of the less experienced GMs would host their own games which I had other characters I would also play). I faced one last incredible adventure that lasted 3 days, it was Venom and another one of my characters alone with 2 GMs, where Loki and Sturm on their home planes and faced two planetars and a solar and after hours of battle was victorious. This last game was to reach a point to where I could ascend past mortality, as the only challenge left was to start conquering dieties on their home planes, so I retired my character.

During this whole time I had been raising an army to overtake Greyhawk, which I may have had the slightest chance of victory, (though unprobably) unfortunately at the time there were no rules to govern this sort of campaigning, and by the time there were, we had all gone our seperate ways.

There were all sorts of modules and hand crafted adventures that he went through, hundreds and hundreds of hours of play. Of course, being evil, he needed to form parties of only evil characters, and when you're playing evil characters, eventually you run into character battles, something which ended up destroying our campaign.

Wow... All that text and I didn't even really scratch the surface. It was probably the most amazing gaming I have ever done, and even being a part in two seperate campaings a bit later on, never had anything that was so special and so flowing that would keep me glued for days on end.

I could write a book about him alone, and it's as much in-depth as any of the Elrik of Melnibone or any other mythological sagas that you could read about. Truly amazing. I wish I had kept a journal. Last time I counted, there are over 25 sheets of written notes and papers that pertain to Venom himself and many of those were necessary just to play. I wish there were video cameras, because it would be interesting to be able to relive some of those battles, dice roll from dice roll...

Wow, I've typed a bit... :Spin:

:loco:
 
@xenophobe: It seems a very powerful character...and addictive (hehe). So, you as well had jobs in Greyhawk...and against Iuz!! I think all this Iuz thing has haunted me the last year...

From the way you write all these explaining your character, you seem as you were deep inside this character....hehehe....I bet he didn't die...but it would be very painful if he did, wouldn't it? But, really by writing all these (or when you talk about them), don't you ever feel you want to play again? (cause you told me it's been a long time)...Or is it due to lack of time? Cause really, I am waiting as hell the day that I will finish my exams and we will sit down and continue...and I feel this everytime I talk, write or read about stories or others' adventures that especially are taking place in Greyhawk (is it Flannaes or am I wrong?)....
So, yes it was an interesting character of yours! :) Good!!
 
Yeah, he was very powerful and very much fun to role play. When the GM would assume some of the most powerful enemies and creatures that I could ever face, truly looking in his eyes and knowing that I was superior and would win, was very uplifiting.

One of the reasons I had retired him, was mainly because it became a game for the GM to try their hardest to kill me, without going overboard or breaking the rules. At times it got personal and put tensions on friendships it was so bad.

I think there later was a set of Immortals AD&D, or something that addressed characters that attained such high powers, but this was long after our campaign had ended.

Anyways, yeah, I still think of those memories quite fondly... Going thru the Giants series alone, White Plume Mountain alone, and in both of these cases, the games were heavily modified to be much more difficult.

Flannaes? Is that what you call the world of greyhawk?

Most of our adventures resided either there, or in the other planes of existance...

I still have my maps of greyhawk and everything. ;)
 
Yep Flannaes is the world of Greyhawk!

So, I have somewhere drawn my character (not very detailed cause I did it when I was at lecture), so when I scan it I will send it! hehehe....What I want also to draw is the last scene when I am just dead. This scene has stuck and haunted my mind for days...I have every detail of this picture in my mind...Also, some other scenes would be nice to draw, that belong to these last days (Fourka with bad charisma running back to the forest etc)...All this last days can be thought as a very dark situation, very depressive and very stressful....here it comes again!! If I don't stop writing now I won't be able to study today!! hehe...(RPG is DAMN good dammit!!)
 
The two songs that remind me of Fourka:

Hypocrisy: A coming Race...brings me to mind the last days before her death

Hypocrisy: Inquire Within...just after the end!
 
Arch said:
I hate anything to do with RPG. It's just fantasy and people not taking their life seriously. I was seeing this girl who was into that kind of stuff along with her anime crap. She can't face reality because she lives in her own little fantasy world.
Thats like saying all people who listen to metal are a bunch of social rejects that are insecure and crave for atention. While it might look like it from the outside, Roleplaying can be a mature, enriching experience. Anyone who ever has appreciated a good story ( i think everyone ) can appreciate roleplaying, giving the correct game and the correct kind of players to play with.

Dont trow all the apples away just because some of them look rotten, you could be missing on quite a bit.