Our drummer is really good, but using Adam Wathan's slip editing method in Reaper, I did a 9 minute song in about 40 minutes.
I've never really used it to be honest. I'm not really a fan of Pro Tools.
Are you familiar to Beat detective?? Just wondering if it is as accurate as BT, because editing with BT is time consuming but the result is awesome.
Im usually end up editing spending anything between 1-3hours per song with BT.
Just curious
It is at least as accurate as Beat Detective, usually more accurate actually because you have to do every single cut and slip by hand, no relying on automatic transient detection so any time you make a cut, you know it's in the exact right place because you made it yourself.
Beat Detective is just as flexible and can provide the exact same results if you are willing to get dirty with it, but a lot of people are sort of lazy with Beat Detective and don't spend the time and make the effort to make sure it is doing everything 100% accurately. In that respect, slip editing is much more accurate because it's impossible to be lazy
[UEAK]Clowd;9340427 said:I can edit drums by hand in cubase wayyy faster than using BT in protools, and the result is usually better.
I've said it before and I'll say it again - Beat Detective blows at (read: can't) quantizing cymbals, and is therefore useless to me.
Really? it can quantize a kit accurately based off hi hat, crash, or china hits with virtually zero visible transient? and do it consistently, without always having to reset thresholds?
I could never use beat detective unless it was on super simple and decently well played stuff - with slip editing, I barely even have to actually listen to know what I'm editing half the time; it takes virtually no effort. I can't be arsed to sit through menus and thresholds and hitpoints when I can just cut and drag my way through a song.
joeymusicguy said:Slice and slip by hand. This is the fastest way to do it. Anyone who tells you otherwise is talking about pop rock where the kick and snare pattern never changes. In other words, using automatic tools to quantize drums will take you longer than doing it by hand because the computer can't read your mind and won't make proper corrections based on performance. So you spend more time correcting the computer than you do actually correcting the performance.
Really? it can quantize a kit accurately based off hi hat, crash, or china hits with virtually zero visible transient? and do it consistently, without always having to reset thresholds?
I could never use beat detective unless it was on super simple and decently well played stuff - with slip editing, I barely even have to actually listen to know what I'm editing half the time; it takes virtually no effort. I can't be arsed to sit through menus and thresholds and hitpoints when I can just cut and drag my way through a song.